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Battalion Defender Set - Elder Scrolls Online


Battalion Defender
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 4% Healing Done
(5 items) When you Block, heal yourself or a group member within 15 meters of you for 897 Health. This effect can occur every 1 second and scales off your Max Health.

Name: Battalion Defender
Type: PvP
Location: Cyrodiil

Obtainable items:
  • Weapons
  • Jewels
  • Heavy Armor


 Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff None Ring None Neck Heavy Feet Heavy Head Heavy Chest Heavy Legs Heavy Hands Heavy Shoulders Heavy Waist

Builds

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Glacial Guardian
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Health Recovery
(5 items) When you Block, tether to the enemy if they are within 8 meters of you for 8 seconds. While tethered, you deal 257 Frost Damage every second to enemies touching the tether and cause them to have a 200% increased Status Effect Chance. The tether breaks if the target moves more than 12 meters away. This effect can occur once every 12 seconds and the damage scales off your Max Health.
Affliction
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Wild Impulse
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 606 Flame 606 Shock, and 606 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.

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