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Perfected Dolorous Arena Set - Elder Scrolls Online


Perfected Dolorous Arena
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis, reducing damage taken from monsters by 5%.
(4 items) Adds 1487 Armor
(5 items) Adds 1096 Maximum Stamina, While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 614 Armor and enemies within the distortion barrier have their Armor reduced by 1843 for 5 seconds. These effects stack up to 3 times.

Name: Perfected Dolorous Arena
Type: Trial
Location: Ossein Cage
Requires DLC: Seasons of the Worm Cult Part 1

Obtainable items:
  • Jewels
  • Weapons
  • Heavy Armor


None Ring None Neck  Bow  Dagger  Shield  Healing Staff  Ice Staff  Lightning Staff  Axe  Inferno Staff  Sword  Mace  Mace  Sword  Axe Heavy Hands Heavy Shoulders Heavy Legs Heavy Waist Heavy Head Heavy Feet Heavy Chest

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ESO-Hub.com
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(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a fully-charged Heavy Attack calls a bolt of lightning at your target, dealing 467 Shock Damage and leaving a 4 meter lightning crater at their location for 7 seconds, dealing 467 Shock Damage per second to enemies inside. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
Armor of the Code
LEVEL 50 - CP 160
ESO-Hub.com
Type Unknown
ArmorSet bonus
(1 item) Increase your Critical Chance against targets with a lower % of health than you by 2051.
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(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1096 Maximum Magicka
Wrath of Elements
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 332 Flame Damage 332 Shock Damage, or 332 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.

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