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Mora Scribe's Thesis Set - Elder Scrolls Online


Mora Scribe's Thesis
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.

Name: Mora Scribe's Thesis
Type: Trial
Location: Lucent Citadel
Requires DLC: Gold Road

Obtainable items:
  • Jewels
  • Weapons
  • Light Armor


None Ring None Neck  Healing Staff  Lightning Staff  Bow  Sword  Axe  Mace  Shield  Axe  Sword  Dagger  Mace Light Chest Light Feet Light Hands Light Legs Light Shoulders Light Head Light Waist  Ice Staff  Inferno Staff

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Vesture of Darloc Brae
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Stamina Recovery
(4 items) Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10%.
(5 items) While you are crouching and not Bracing, you restore 670 Magicka and Stamina and heal for 670 Health every second.
Vivec's Duality
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Magicka
(5 items) Your weapon charges over 15 seconds while not Weapon Swapping. Once fully charged, restore 6636 Magicka and Stamina after Weapon Swapping.
Phylactery's Grasp
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) On Light Attack Critical Damage, you apply Withered Soul, dealing 1500 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 575 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.

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