ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 460 for 10 seconds.
Name: Armor of Truth Type: Dungeon Location: Darkshade Caverns I, Darkshade Caverns II
Obtainable items:
Heavy Armor
Jewels
Weapons
Unique items in this set
Fist of the Hive Lord LEVEL 50 - CP 160
Part of the Armor of Truth set
Type: One-Handed Mace Trait: Defending Location: Darkshade Caverns II, Transmuted Hive Lord
Kwama Shepherd's Charm LEVEL 50 - CP 160
Part of the Armor of Truth set
Type: Ring Trait: Healthy Location: Darkshade Caverns I, Head Shepherd Neloren
Foreman's Ring LEVEL 50 - CP 160
Part of the Armor of Truth set
Type: Ring Trait: Robust Location: Darkshade Caverns II, The Fallen Foreman
Transmuted Kwama Shell LEVEL 50 - CP 160
Part of the Armor of Truth set
Type: Off Hand Shield Trait: Reinforced Location: Darkshade Caverns II, Transmuted Hive Lord
Imperial Arm-Cleaver LEVEL 50 - CP 160
Part of the Armor of Truth set
Trait: Sharpened Location: Darkshade Caverns I, Sentinel of Rkugamz
Other sets you that might interest you
Hew and Sunder LEVEL 50 - CP 160
ESO-Hub.com
TypePvP
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a Heavy Attack, gain 1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
Threads of War LEVEL 50 - CP 160
ESO-Hub.com
TypeCraftable
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Your Light and fully-charged Heavy Attacks gain 100% Status Effect Chance. The Status Effect is based on the damage type of your weapon.
Bar-Sakka LEVEL 50 - CP 160
ESO-Hub.com
TypeMonster Set
ArmorSet bonus
(1 item) Adds 1206 Maximum Health
(2 items) While in combat, performing a Roll Dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 789 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.