ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 460 for 10 seconds.
Name: Armor of Truth Type: Dungeon Location: Darkshade Caverns I, Darkshade Caverns II
Obtainable items:
Heavy Armor
Jewels
Weapons
Unique items in this set
Fist of the Hive Lord LEVEL 50 - CP 160
Part of the Armor of Truth set
Type: One-Handed Mace Trait: Defending Location: Darkshade Caverns II, Transmuted Hive Lord
Kwama Shepherd's Charm LEVEL 50 - CP 160
Part of the Armor of Truth set
Type: Ring Trait: Healthy Location: Darkshade Caverns I, Head Shepherd Neloren
Foreman's Ring LEVEL 50 - CP 160
Part of the Armor of Truth set
Type: Ring Trait: Robust Location: Darkshade Caverns II, The Fallen Foreman
Transmuted Kwama Shell LEVEL 50 - CP 160
Part of the Armor of Truth set
Type: Off Hand Shield Trait: Reinforced Location: Darkshade Caverns II, Transmuted Hive Lord
Imperial Arm-Cleaver LEVEL 50 - CP 160
Part of the Armor of Truth set
Trait: Sharpened Location: Darkshade Caverns I, Sentinel of Rkugamz
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Health Recovery
(4 items) Adds 657 Critical Chance
(5 items) When you cast an ability that grants Major or Minor Resolve while in combat, you gain 341 Weapon and Spell Damage and 341 Health Recovery for 15 seconds. This effect can occur every 15 seconds.
Prisoner's Rags LEVEL 50 - CP 160
ESO-Hub.com
TypeOverland
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Stamina Recovery
(5 items) Reduces the cost of Sprint by 50%. While Sprinting, restore 1035 Magicka every 1 second.
Glacial Guardian LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Health Recovery
(5 items) When you Block, tether to the enemy if they are within 8 meters of you for 8 seconds. While tethered, you deal 257 Frost Damage every second to enemies touching the tether and cause them to have a 200% increased Status Effect Chance. The tether breaks if the target moves more than 12 meters away. This effect can occur once every 12 seconds and the damage scales off your Max Health.