ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Weapon and Spell Damage by 490 for 8 seconds. These effects can occur once every 12 seconds.
Name: Burning Spellweave Type: Dungeon Location: City of Ash I, City of Ash II
Obtainable items:
Jewels
Weapons
Light Armor
Unique items in this set
Scamplord's Signet LEVEL 50 - CP 160
Part of the Burning Spellweave set
Type: Ring Trait: Arcane Location: City of Ash I, Golor the Banekin Handler
Staff of the Grove LEVEL 50 - CP 160
Part of the Burning Spellweave set
Type: Two-Handed Healing Staff Trait: Infused Location: City of Ash I, Warden of the Shrine
Fire Maw's Fang LEVEL 50 - CP 160
Part of the Burning Spellweave set
Type: One-Handed Dagger Trait: Charged Location: City of Ash II, Horvantud the Fire Maw
Rukhan's Rugged Kilt LEVEL 50 - CP 160
Part of the Burning Spellweave set
Type: Light Legs Trait: Reinforced Location: City of Ash II, Rukhan
Bastion of the Heartland LEVEL 50 - CP 160
ESO-Hub.com
TypePvP
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Reduces your damage taken from Players by 3%.
(5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Casting an Earthen Heart ability grants you a Rock Stance for 10 seconds. While on your Primary Weapon you gain Molten Stance, granting you Major Heroism, generating 3 Ultimate every 1.5 seconds. While you are on your Secondary Weapon you gain Obsidian Stance, increasing your Healing Done and damage shields by 14%.
Bar Swapping will swap your Stance automatically.
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 914 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.