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Amber Plasm Set - Elder Scrolls Online


Amber Plasm
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 245 Magicka Recovery, Adds 245 Stamina Recovery, Adds 245 Health Recovery

Name: Amber Plasm
Type: Dungeon
Location: Ruins of Mazzatun
Requires DLC: Shadows of the Hist

Obtainable items:
  • Weapons
  • Light Armor
  • Jewels


 Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff Light Feet Light Head None Ring Light Chest Light Legs None Neck Light Hands Light Shoulders Light Waist

Builds

Other sets you that might interest you

Languor of Peryite
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 424 Critical Resistance
(4 items) Adds 1487 Offensive Penetration
(5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 248. This effect can occur once every 10 seconds.
Pyrebrand
LEVEL 50 - CP 160
ESO-Hub.com
Type Class Sets
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Your Light Attacks deal 1220 Flame Damage over 6 seconds. Your fully-charged Heavy Attacks consume up to 3 of your damage over time effects to deal 862 Flame Damage in a 6 meter radius on the target, dealing up to 200% more damage to enemies below 33% Health. The damage scales off the higher of your Weapon or Spell Damage and is increased by 20% for each damage over time effect on the target, up to 60%.
Sul-Xan's Torment
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.

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