ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) Increases Max Health by 1000 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
Name: Ebon Armory Type: Dungeon Location: Crypt of Hearts I, Crypt of Hearts II
Obtainable items:
Jewels
Weapons
Heavy Armor
Unique items in this set
Bonehand's Amulet LEVEL 50 - CP 160
Part of the Ebon Armory set
Type: Neck Trait: Healthy Location: Crypt of Hearts I, Uulkar Bonehand
Dremora Collar LEVEL 50 - CP 160
Part of the Ebon Armory set
Type: Neck Trait: Arcane Location: Crypt of Hearts I, Dogas the Berserker
Heartbreaker's Ebon Greaves LEVEL 50 - CP 160
Part of the Ebon Armory set
Type: Heavy Legs Trait: Reinforced Location: Crypt of Hearts I, quest reward for Lover's Torment
Mallet of the Devourer LEVEL 50 - CP 160
Part of the Ebon Armory set
Type: Two-Handed Mace Trait: Infused Location: Crypt of Hearts II, Ilambris Amalgam
Ibelgast's Promise LEVEL 50 - CP 160
Part of the Ebon Armory set
Type: Ring Trait: Healthy Location: Crypt of Hearts II, Ibelgast
Bastion of the Draoife LEVEL 50 - CP 160
ESO-Hub.com
TypeOverland
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) Blocking an attack grants you a stack of Inflection for 10 seconds, up to 3 stacks max. You can gain up to 1 stack every 0.5 seconds. Increase your Magicka and Stamina Recovery by 106 per stack of Inflection.
Maarselok LEVEL 50 - CP 160
ESO-Hub.com
TypeMonster Set
ArmorSet bonus
(1 item) Adds 1096 Maximum Stamina
(2 items) When you deal damage with a melee Heavy Attack, you spew a cone of corruption, dealing 1492 Disease damage to enemies over 4 seconds. This damage is increased by 10% for each negative effect the enemies have, up to a maximum of 300%. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Destructive Mage LEVEL 50 - CP 160
ESO-Hub.com
TypeTrial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a fully-charged Heavy Attack, you mark the enemy with unstable energies for 10 seconds. If your mark was already active before applying, it instead detonates, dealing 1071 Magic Damage all enemies within 8 meters. This effect can occur once every 3 seconds and scales off the higher of your Weapon or Spell Damage.