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Foolkiller's Ward Set - Elder Scrolls Online


Foolkiller's Ward
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 1487 Armor
(4 items) Adds 1206 Maximum Health
(5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5680 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.

Name: Foolkiller's Ward
Type: Dungeon
Location: The Cauldron
Requires DLC: Flames of Ambition

Obtainable items:
  • Jewels
  • Weapons
  • Heavy Armor


None Ring None Neck  Shield  Bow  Healing Staff  Ice Staff  Lightning Staff  Axe  Mace  Sword  Inferno Staff  Axe  Dagger  Mace  Sword Heavy Hands Heavy Shoulders Heavy Legs Heavy Head Heavy Waist Heavy Chest Heavy Feet

Builds

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Perfected Spectral Cloak
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 103 Stamina Recovery, Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
Vampire Lord
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
Bar-Sakka
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 1206 Maximum Health
(2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 788 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.

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