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Cinders of Anthelmir Set - Elder Scrolls Online


Cinders of Anthelmir
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 1283 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.

Name: Cinders of Anthelmir
Type: Dungeon
Location: Oathsworn Pit
Requires DLC: Scions of Ithelia

Obtainable items:
  • Jewels
  • Light Armor
  • Weapons


None Ring None Neck Light Waist Light Chest Light Legs Light Head Light Hands Light Feet Light Shoulders  Shield  Axe  Dagger  Mace  Sword  Ice Staff  Healing Staff  Bow  Sword  Lightning Staff  Inferno Staff  Mace  Axe

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Maligalig's Maelstrom
LEVEL 50 - CP 160
ESO-Hub.com
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ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 4% Healing Done
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you overheal yourself or a group member with a Direct Heal, you apply Maligalig's Maelstrom to the target for 6 seconds, dealing 33% of the overhealing amount, up to a maximum of 3300, as Shock Damage once every 1 second to enemies within 7 meters. This effect can occur once every 10 seconds.
Molag Kena
LEVEL 50 - CP 160
ESO-Hub.com
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ArmorSet bonus
(1 item) Adds 129 Weapon and Spell Damage
(2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 560 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
Pillar of Nirn
LEVEL 50 - CP 160
ESO-Hub.com
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(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 2770 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

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