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Arkasis's Genius Set - Elder Scrolls Online


Arkasis's Genius
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1487 Armor
(4 items) Adds 1206 Maximum Health
(5 items) Whenever you drink a potion while in combat, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.

Name: Arkasis's Genius
Type: Dungeon
Location: Stone Garden
Requires DLC: Stonethorn

Obtainable items:
  • Jewels
  • Weapons
  • Heavy Armor


None Ring None Neck  Ice Staff  Sword  Axe  Healing Staff  Lightning Staff  Inferno Staff  Mace  Bow  Axe  Sword  Mace  Dagger  Shield Heavy Hands Heavy Shoulders Heavy Waist Heavy Head Heavy Legs Heavy Chest Heavy Feet

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Pillar of Nirn
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 2405 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Vestment of Olorime
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
Bar-Sakka
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 1206 Maximum Health
(2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 788 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.

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