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Glorious Defender Set - Elder Scrolls Online


Glorious Defender
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.

Name: Glorious Defender
Type: Arena
Location: Maelstrom Arena
Requires DLC: Orsinium

Obtainable items:
  • Weapons
  • Heavy Armor
  • Jewels


 Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff Heavy Feet Heavy Head None Ring Heavy Chest Heavy Legs None Neck Heavy Hands Heavy Shoulders Heavy Waist

Other sets you that might interest you

Dragon's Appetite
LEVEL 50 - CP 160
ESO-Hub.com
Type Craftable
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Stamina Recovery
(5 items) Increase your damage done to Bleeding enemies by 225. Dealing non-Bleed damage to Bleeding enemies generates a stack of Dragon's Appetite for 5 seconds, up to once per half second. After 10 stacks you consume Dragon's Appetite and heal for 4415 Health. The heal effect scales off the higher of your Max Magicka or Stamina.
Eternal Hunt
LEVEL 50 - CP 160
ESO-Hub.com
Type Craftable
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Stamina Recovery
(5 items) When you use Roll Dodge, you leave behind a rune that detonates when an enemy comes close, dealing 992 Poison damage and immobilizing them for 1.5 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Lady Thorn
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 1206 Maximum Health
(2 items) Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds. You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 2879 Disease damage to nearby enemies and applying Major Maim for 8 seconds, decreasing their damage done by 10%. Enemies can only receive Major Maim from Sanguine Burst once every 20 seconds. The damage scales off the synergy activator's Max Health.

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