ArmorSet bonus
(2 items) Adds 3% Healing Taken, When you deal damage with Puncture, you heal for 2230 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
ArmorSet bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 1705 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.