ArmorSet bonus
(2 items) Adds 965 Maximum Health, When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you.
After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds.
ArmorSet bonus
(1 item) Adds 1206 Maximum Health
(2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 195 Disease damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
Perfected Whorl of the Depths LEVEL 50 - CP 160
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TypeTrial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 657 Critical Chance, When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 1016 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 764 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1487 Offensive Penetration
(5 items) Adds 129 Weapon and Spell Damage, On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 773 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage.
Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.