2 items: Dealing damage with Blade Cloak grants you Spectral Cloak for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
2 items: Twin Slashes deals 1635 more damage for each hit of the initial attack and bleed.
2 items: Increases the damage Volley deals by 430 each tick. This bonus increases by 143 every time Volley ticks, up to a maximum of 8 times.
2 items: Increases the direct damage Cleave deals by 1550 for each enemy in its cone.
2 items: Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
2 items: When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you.
After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds, reducing their damage done by 10%. This effect can occur once every 13 seconds.
2 items: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 636 Flame, 636 Shock, and 636 Frost Damage over 8 seconds. Each element ticks once over the duration. The damage scales off the higher of your Weapon or Spell Damage.
2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Spell Damage
5 items: When you deal Frost Damage, you summon an ice pillar that deals 1125 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
|Wrath of Elements||
2 items: Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame Damage, 331 Shock Damage, or 331 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.