ArmorSet bonus
(1 item) Adds 129 Health Recovery
(2 items) When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automaton to restore 550 Stamina or Magicka or 1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 1487 Offensive Penetration
(5 items) Increase your direct damage done to monsters by 12%.
Zaan LEVEL 50 - CP 160
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TypeMonster Set
ArmorSet bonus
(1 item) Adds 657 Critical Chance
(2 items) When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 145 Flame damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.