ArmorSet bonus
(1 item) Adds 657 Critical Chance
(2 items) When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 145 Flame damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
ArmorSet bonus
(1 item) While in combat, roll dodging creates a random effect. This effect can occur once every 3 seconds. Effects:
-Create a cheese wheel under an enemy within 15 meters that deals 1249 Magic damage to enemies in 3 meters after 1 second.
-Deal 1000 Physical damage to enemies facing you after 1.5 seconds.
-Deal 1394 Magic damage to the nearest enemy.
-Gain Major Expedition for 4.5 seconds.
-Restore 1172 Stamina.
-Reduce the cost of your next non-Ultimate ability by 14%.
-Gain 7 Ultimate.
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 657 Critical Chance, Increases your Weapon and Spell Damage by up to 600, based on your missing Stamina, reaching the maximum at 50% Stamina.