ArmorSet bonus
(1 item) Adds 1096 Maximum Stamina
(2 items) When you deal damage with a melee Heavy Attack, you spew a cone of corruption, dealing 1492 Disease damage to enemies over 4 seconds. This damage is increased by 10% for each negative effect the enemies have, up to a maximum of 300%. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Name: Maarselok Type: Monster Set Location: Lair of Maarselok Requires DLC: Scalebreaker
ArmorSet bonus
(1 item) Adds 1096 Maximum Magicka
(2 items) When you deal Flame or Shock Damage, you have a 33% chance to summon a meteor shower that deals 145 Flame damage and 145 Shock damage to all enemies within 4 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Adds 1206 Maximum Health, Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death.
Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive.
Current 180 Weapon and Spell Damage.
Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.
Frenzied Momentum LEVEL 50 - CP 160
ESO-Hub.com
TypeArena
ArmorSet bonus
(2 items) While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.