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Ozezan the Inferno Set - Elder Scrolls Online


Ozezan the Inferno
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 129 Magicka Recovery
(2 items) Overhealing yourself or an ally grants them 4272 Armor for 1.1 seconds. Healing yourself or an ally grants them Minor Vitality for 1.1 seconds, increasing their healing received and damage shield strength by 6%.

Name: Ozezan the Inferno
Type: Monster Set
Location: Scrivener's Hall
Requires DLC: Scribes of Fate

Obtainable items:
  • Heavy Armor
  • Medium Armor
  • Light Armor


Heavy Head Medium Head Light Head Heavy Shoulders Medium Shoulders Light Shoulders

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Aetheric Lancer
LEVEL 50 - CP 160
ESO-Hub.com
Type Class Sets
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with Burning Light twice within 30 seconds creates a 5 meter area for 5 seconds. This effect can occur once every 6 seconds. While in the area, dealing damage with an Aedric Spear ability launches a spear at your target, dealing 1684 Magic Damage and applying Sundered and increasing your Weapon and Spell Damage by 300 for 6 seconds. The damage scales off the higher of your Weapon or Spell Damage.
Cinders of Anthelmir
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1 Offensive Penetration
(3 items) Adds 1 Weapon and Spell Damage
(4 items) Adds 1 Weapon and Spell Damage
(5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 1283 Flame damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
Sanctuary
LEVEL 50 - CP 160
ESO-Hub.com
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(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1096 Maximum Magicka
(5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.

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