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Scourge Harvester Set - Elder Scrolls Online


Scourge Harvester
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 1206 Maximum Health
(2 items) When you take damage, you have a 10% chance to tether to your enemy for 6 seconds, as long as you remain within 8 meters of them. While tethered, you deal 311 Magic damage every second to the enemy, heal for the damage caused, and gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 6 seconds and scales off your Max Health.

Name: Scourge Harvester
Type: Monster Set
Location: Wayrest Sewers II

Obtainable items:
  • Heavy Armor
  • Light Armor
  • Medium Armor


Heavy Head Light Head Medium Head Heavy Shoulders Light Shoulders Medium Shoulders

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Chaotic Whirlwind
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
Spattering Disjunction
LEVEL 50 - CP 160
ESO-Hub.com
Type Class Sets
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with an Arcanist ability applies two random status effects to your target. This effect can occur once every 7 seconds. Dealing damage with a Herald of the Tome ability reduces this cooldown by 0.5 seconds, up to once every 1 second.
Black-Glove Grounding
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.

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