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Heavy Armor sets


Name Effect
Duneripper's Scales Duneripper's Scales 2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: While you are Bracing, your Physical and Spell Resistance are increased by 5310.
Durok's Bane Durok's Bane 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 7 seconds per enemy.
Ebon Armory Ebon Armory 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Increases Max Health by 1000 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
Elf Bane Elf Bane 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
Embershield Embershield 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 3300 and deal 0 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance.
Enervating Aura Enervating Aura 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 129 per player hit. This effect can occur once every 15 seconds.
Esoteric Environment Greaves Esoteric Environment Greaves 1 item: While you are above 50% Stamina, reduce your direct damage taken by 50% and lose 968 Stamina whenever you take direct damage, up to once every 0.3 seconds.
Eternal Vigor Eternal Vigor 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Health Recovery
5 items: Adds 337 Stamina and Magicka Recovery while your Health is above 50%. Adds 1011 Health Recovery while your Health is 50% or less.
Eternal Warrior Eternal Warrior 2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1206 Maximum Health
5 items: Adds 4% Healing Taken, When you take damage while below 25% Health in combat, you heal for 9370 Health and gain 100 Ultimate. This effect can occur once every 1 minute and the heal scales off your Max Health.
Explosive Rebuke Explosive Rebuke 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon and Spell Damage
5 items: When you Block, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack, the bomb detonates, dealing 0 Flame Damage to all enemies within 8 meters and applying the Burning status effect to them. This effect can occur once every 8 seconds and scales off the higher of your Physical or Spell Resistance.
Fasalla's Guile Fasalla's Guile 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Adds 1487 Armor, While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
Foolkiller's Ward Foolkiller's Ward 2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5680 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
Footman's Fortune Footman's Fortune 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: Increases the amount of damage you block by 8%.
Frozen Watcher Frozen Watcher 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: Summon a blizzard around you while you are Bracing, inflicting 496 Frost Damage every 1 second to enemies within 6 meters. This effect scales off your Max Health and has a 15% chance of inflicting the Chilled status effect.
Full Belly Barricade Full Belly Barricade 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: While you have a food buff active, your Block Mitigation is increased by 8% and block cost is reduced by 8%.
Galerion's Revenge Galerion's Revenge 2 items: Adds 657 Critical Chance
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
Gardener of Seasons Gardener of Seasons 2 items: Adds 4% Healing Done
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: Gain Herald of Spring, causing your Green Balance overheals to apply Minor Heroism for 3 seconds. Casting a Heal ability while Bracing consumes Herald of Spring and gives you Harbinger of Fall for 6 seconds, causing your Green Balance overheals to create an 8 meter area for 5 seconds, applying Major Cowardice to enemies and Minor Vitality to allies. You can create an area once every 5 seconds. When Harbinger of Fall ends, regain Herald of Spring.
Gaze of Sithis Gaze of Sithis 1 item: Adds 3276 Maximum Health, Adds 1025 Health Recovery, Adds 4000 Armor, Reduces your Block Mitigation to 0.
Giant Spider Giant Spider 1 item: Adds 4% Healing Taken
2 items: When you Block an enemy that is between 8 and 22 meters from you, you spin strands of spider silk to pull the enemy to you and taunt them for 15 seconds if they are not already taunted. This effect can occur once every 1 second.
Glacial Guardian Glacial Guardian 2 items: Adds 1487 Armor
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Health Recovery
5 items: When you Block, tether to the enemy if they are within 8 meters of you for 8 seconds. While tethered, you deal 256 Frost Damage every second to enemies touching the tether and cause them to have a 200% increased Status Effect Chance. The tether breaks if the target moves more than 12 meters away. This effect can occur once every 12 seconds and the damage scales off your Max Health.
Glorious Defender Glorious Defender 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon and Spell Damage
5 items: When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
Grace of Gloom Grace of Gloom 2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 1206 Maximum Health
5 items: When you take damage, you become a living shadow for 10 seconds, causing you to heal for 927 every 2 seconds and gaining Major Evasion, reducing damage from area attacks by 20%. This effect can occur every 20 seconds and scales off your Max Health.
Grave Guardian Grave Guardian 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4430.
Green Pact Green Pact 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Health Recovery
4 items: Adds 1206 Maximum Health
5 items: While you have a food buff active, your Max Health is increased by 2500 and Health Recovery by 356.
Hagraven's Garden Hagraven's Garden 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
Hand of Mephala Hand of Mephala 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you take damage, you encase the ground beneath you in webs for 5 seconds, reducing the Movement Speed of enemies within a 4 meter radius by 33% and applying Minor Breach to them, reducing their Physical and Spell Resistance by 2974. After 5 seconds the webs burst into venom, dealing 0 Poison Damage. This effect can occur once every 5 seconds and scales off the higher of your Physical or Spell Resistance.
Hatchling's Shell Hatchling's Shell 2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: Whenever you take damage you gain a damage shield that absorbs up to 3200 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
Haven of Ursus Haven of Ursus 2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 1206 Maximum Health
5 items: When you take damage while you are under 50% Health, summon Ursus's spirit for 6 seconds at a random group member. You or a group member can activate a synergy on Ursus to grant a shield that protects up to 6 group members within a 28 meter radius from 13967 damage for 6 seconds. This effect can occur once every 10 seconds.
Heroic Unity Heroic Unity 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
Hide of Morihaus Hide of Morihaus 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1096 Maximum Stamina
5 items: Adds 129 Stamina Recovery, When you Roll Dodge through an enemy, you deal 0 Physical Damage and knock them down for 3 seconds. This effect scales off the higher of your Physical or Spell Resistance.
Hrothgar's Chill Hrothgar's Chill 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Offensive Penetration
5 items: Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
Immortal Warrior Immortal Warrior 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
Imperial Physique Imperial Physique 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
Impregnable Armor Impregnable Armor 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: Adds 1650 Critical Resistance
Ironblood Ironblood 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
Jailer's Tenacity Jailer's Tenacity 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
Jerall Mountains Warchief Jerall Mountains Warchief 1 item: Adds 129 Weapon and Spell Damage
2 items: Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
Jolting Arms Jolting Arms 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: When you Block, you charge your arms, increasing your Physical and Spell Resistance by 4620 for 6 seconds and causing your next Bash attack to deal an additional 3513 damage. This effect can occur once every 6 seconds.
Judgment of Akatosh Judgment of Akatosh 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Adds 2291 Armor, When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
Knight-Errant's Mail Knight-Errant's Mail 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 450 Weapon and Spell Damage to your One Hand and Shield abilities. When you use a One Hand and Shield ability, you heal for 1537 Health.
Knightmare Knightmare 2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: Adds 1206 Maximum Health, When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.
Kynmarcher's Cruelty Kynmarcher's Cruelty 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Stamina Recovery
4 items: Adds 1487 Armor
5 items: When you deal direct damage, you apply one of 5 random Major debuffs to enemies within 8 meters of you for 18 seconds. This effect can occur once every 8 seconds and only if an enemy is in range. Eligible effects are Major Breach, Major Cowardice, Major Defile, Major Maim, and Major Vulnerability.
Leeching Plate Leeching Plate 2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 1206 Maximum Health
5 items: When you take damage, you summon a cloud of leeching poison under the assailant. The cloud deals 427 Poison damage every 1 second for 5 seconds and heals you for 100% of the damage caused. This effect can occur once every 5 seconds and scales off your Max Health.
Livewire Livewire 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 6 seconds.
Lucent Echoes Lucent Echoes 2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1206 Maximum Health
5 items: While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
Lucilla's Windshield Lucilla's Windshield 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
Lunar Bastion Lunar Bastion 2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1206 Maximum Health
5 items: When you activate a synergy, you create a lunar blessing underneath you for 8 seconds. The blessing grants a stacking damage shield every 2 seconds that absorbs 2737 damage per stack for you and your group members within 8 meters. The damage shield lasts for 4 seconds and refreshes every tick. This effect can occur once every 20 seconds, and stacks up to 6 times.
Mara's Balm Mara's Balm 2 items: Adds 1487 Armor
3 items: Adds 424 Critical Resistance
4 items: Adds 4% Healing Taken
5 items: When a negative effect is removed from you, restore 1106 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1106 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
Mark of the Pariah Mark of the Pariah 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: Increases your Physical and Spell Resistance by up to 10206 based on your missing Health.
Medusa Medusa 2 items: Adds 657 Critical Chance
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: Adds 892 Critical Chance, Gain Minor Force at all times, increasing your Critical Damage by 10%.

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All new Armor and Gear Sets coming with ESO Seasons of the Worm Cult Part 1

All new Armor and Gear Sets coming with ESO Seasons of the Worm Cult Part 1
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