ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
Name: Ironblood Type: Dungeon Location: Falkreath Hold Requires DLC: Horns of the Reach
Obtainable items:
Weapons
Jewels
Heavy Armor
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Unleashed Terror LEVEL 50 - CP 160
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TypeDungeon
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 1870 Bleed Damage over the duration and applying the Hemorrhaging status effect every tick. This ability can occur once every 10 seconds per target and scales off the higher of your Weapon or Spell Damage.
ArmorSet bonus
(2 items) Adds 877 Maximum Magicka, When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 1487 Offensive Penetration
(5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 4430 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 2215 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.