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Leeching Plate Set - Elder Scrolls Online


Leeching Plate
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Maximum Health
(5 items) When you take damage, you summon a cloud of leeching poison under the assailant. The cloud deals 427 Poison damage every 1 second for 5 seconds and heals you for 100% of the damage caused. This effect can occur once every 5 seconds and scales off your Max Health.

Name: Leeching Plate
Type: Dungeon
Location: Imperial City Prison
Requires DLC: Imperial City

Obtainable items:
  • Weapons
  • Heavy Armor
  • Jewels


 Shield  Mace  Dagger  Axe  Sword  Mace  Sword  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff Heavy Feet Heavy Head None Ring Heavy Chest Heavy Legs None Neck Heavy Hands Heavy Shoulders Heavy Waist

Unique items in this set


 Warden's Courage
LEVEL 50 - CP 160
Part of the Leeching Plate set
Type: One-Handed Sword
Trait: Defending
Location: Imperial City Prison, Lord Warden Dusk


Builds

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Armor of the Seducer
LEVEL 50 - CP 160
ESO-Hub.com
Type Craftable
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) Reduces the cost of your Magicka abilities by 10%.
Dov-Rha Sabatons
LEVEL 50 - CP 160
ESO-Hub.com
Type Mythic
ArmorSet bonus
(1 item) While Sprinting gain a stack of Draconic Scales every 0.5 seconds, granting you 660 Armor, up to 20 stacks max. Upon stopping you deal 0 Physical damage per stack in an 8 meter shockwave, gain a damage shield equal to damage dealt, and retain Draconic Scales for 10 seconds but cannot gain new stacks. At 20 stacks, this damage will also stun for 3 seconds. The damage scales off the higher of your Physical or Spell Resistance.
Pearlescent Ward
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive. Current 180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.

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