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Leeching Plate Set - Elder Scrolls Online


Leeching Plate
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Maximum Health
(5 items) When you take damage, you summon a cloud of leeching poison under the assailant. The cloud deals 427 Poison damage every 1 second for 5 seconds and heals you for 100% of the damage caused. This effect can occur once every 5 seconds and scales off your Max Health.

Name: Leeching Plate
Type: Dungeon
Location: Imperial City Prison
Requires DLC: Imperial City

Obtainable items:
  • Weapons
  • Heavy Armor
  • Jewels


 Shield  Mace  Dagger  Axe  Sword  Mace  Sword  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff Heavy Feet Heavy Head None Ring Heavy Chest Heavy Legs None Neck Heavy Hands Heavy Shoulders Heavy Waist

Unique items in this set


 Warden's Courage
LEVEL 50 - CP 160
Part of the Leeching Plate set
Type: One-Handed Sword
Trait: Defending
Location: Imperial City Prison, Lord Warden Dusk


Builds

Other sets you that might interest you

Powerful Assault
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 307 Weapon and Spell Damage for 15 seconds.
Defiler
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Damage, you summon a Hunger that spews poison to all enemies in front of it, dealing 990 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
Earthgore
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.

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