ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) Adds 1206 Maximum Health, When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.
Name: Knightmare Type: Dungeon Location: Spindleclutch I, Spindleclutch II
Obtainable items:
Weapons
Jewels
Heavy Armor
Unique items in this set
Spinner's Pierce LEVEL 50 - CP 160
Part of the Knightmare set
Type: One-Handed Sword Trait: Sharpened Location: Spindleclutch I, Swarm Mother
Spindlecleave LEVEL 50 - CP 160
Part of the Knightmare set
Type: Two-Handed Axe Trait: Sharpened Location: Spindleclutch I, The Whisperer
Guardsman's Mark LEVEL 50 - CP 160
Part of the Knightmare set
Type: Ring Trait: Healthy Location: Spindleclutch I, Big Rabbu
Gem of Madness LEVEL 50 - CP 160
Part of the Knightmare set
Type: Ring Trait: Robust Location: Spindleclutch II, Mad Mortine
Signet of the Stalker LEVEL 50 - CP 160
Part of the Knightmare set
Type: Ring Trait: Robust Location: Spindleclutch II, Urvan Veleth
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Stamina
(5 items) Adds 1096 Maximum Stamina, When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 1487 Armor
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you take Physical Damage, you deal 714 Shock Damage in a 5 meter radius around you. This effect can occur once every 3 seconds and scales off the higher of your Weapon or Spell Damage.
Orpheon the Tactician LEVEL 50 - CP 160
ESO-Hub.com
TypeMonster Set
ArmorSet bonus
(1 item) Adds 129 Weapon and Spell Damage
(2 items) While in combat, casting an ability that leaves an effect on the ground summons a tentacle at the target's location. After 2 seconds, the tentacle swings wildly in a 5 meter radius, dealing 229 Physical damage and stunning up to 6 enemies for 3 seconds. Enemies immune to stun take 1429 Physical damage instead. This effect can occur every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.