ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) Adds 1206 Maximum Health, When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.
Name: Knightmare Type: Dungeon Location: Spindleclutch I, Spindleclutch II
Obtainable items:
Weapons
Jewels
Heavy Armor
Unique items in this set
Spinner's Pierce LEVEL 50 - CP 160
Part of the Knightmare set
Type: One-Handed Sword Trait: Sharpened Location: Spindleclutch I, Swarm Mother
Spindlecleave LEVEL 50 - CP 160
Part of the Knightmare set
Type: Two-Handed Axe Trait: Sharpened Location: Spindleclutch I, The Whisperer
Guardsman's Mark LEVEL 50 - CP 160
Part of the Knightmare set
Type: Ring Trait: Healthy Location: Spindleclutch I, Big Rabbu
Gem of Madness LEVEL 50 - CP 160
Part of the Knightmare set
Type: Ring Trait: Robust Location: Spindleclutch II, Mad Mortine
Signet of the Stalker LEVEL 50 - CP 160
Part of the Knightmare set
Type: Ring Trait: Robust Location: Spindleclutch II, Urvan Veleth
Other sets you that might interest you
Baan Dar's Blessing LEVEL 50 - CP 160
ESO-Hub.com
TypePvP
ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%.
Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
Jorvuld's Guidance LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 4% Healing Done
(5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
ArmorSet bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.