ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) Adds 1206 Maximum Health, When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.
Name: Knightmare Type: Dungeon Location: Spindleclutch I, Spindleclutch II
Obtainable items:
Weapons
Jewels
Heavy Armor
Unique items in this set
Spinner's Pierce LEVEL 50 - CP 160
Part of the Knightmare set
Type: One-Handed Sword Trait: Sharpened Location: Spindleclutch I, Swarm Mother
Spindlecleave LEVEL 50 - CP 160
Part of the Knightmare set
Type: Two-Handed Axe Trait: Sharpened Location: Spindleclutch I, The Whisperer
Guardsman's Mark LEVEL 50 - CP 160
Part of the Knightmare set
Type: Ring Trait: Healthy Location: Spindleclutch I, Big Rabbu
Gem of Madness LEVEL 50 - CP 160
Part of the Knightmare set
Type: Ring Trait: Robust Location: Spindleclutch II, Mad Mortine
Signet of the Stalker LEVEL 50 - CP 160
Part of the Knightmare set
Type: Ring Trait: Robust Location: Spindleclutch II, Urvan Veleth
Other sets you that might interest you
Glorious Defender LEVEL 50 - CP 160
ESO-Hub.com
TypeArena
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
Treasure Hunter LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) Adds 171 Weapon and Spell Damage, Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
Curse of Doylemish LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 1811 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.