ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you Block, you charge your arms, increasing your Physical and Spell Resistance by 4620 for 6 seconds and causing your next Bash attack to deal an additional 3513 damage.
This effect can occur once every 6 seconds.
Name: Jolting Arms Type: Dungeon Location: Tempest Island
Obtainable items:
Heavy Armor
Jewels
Weapons
Unique items in this set
Tempestshield LEVEL 50 - CP 160
Part of the Jolting Arms set
Type: Off Hand Shield Trait: Reinforced Location: Tempest Island, Stormfist
Stormcaller's Blade LEVEL 50 - CP 160
Part of the Jolting Arms set
Type: One-Handed Sword Trait: Sharpened Location: Tempest Island, Valaran Stormcaller
Matriarch's Ring LEVEL 50 - CP 160
Part of the Jolting Arms set
Type: Ring Trait: Healthy Location: Tempest Island, Sonolia the Matriarch
Other sets you that might interest you
Perfected Peace and Serenity LEVEL 50 - CP 160
ESO-Hub.com
TypeTrial
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 129 Weapon and Spell Damage, While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.
Spriggan's Thorns LEVEL 50 - CP 160
ESO-Hub.com
TypeOverland
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 3460 Offensive Penetration
Perfected Arms of Relequen LEVEL 50 - CP 160
ESO-Hub.com
TypeTrial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1487 Offensive Penetration
(5 items) Adds 129 Weapon and Spell Damage, Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds, reduced to 1 second against players. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.