ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you Block, you charge your arms, increasing your Physical and Spell Resistance by 4620 for 6 seconds and causing your next Bash attack to deal an additional 3513 damage.
This effect can occur once every 6 seconds.
Name: Jolting Arms Type: Dungeon Location: Tempest Island
Obtainable items:
Heavy Armor
Jewels
Weapons
Unique items in this set
Tempestshield LEVEL 50 - CP 160
Part of the Jolting Arms set
Type: Off Hand Shield Trait: Reinforced Location: Tempest Island, Stormfist
Stormcaller's Blade LEVEL 50 - CP 160
Part of the Jolting Arms set
Type: One-Handed Sword Trait: Sharpened Location: Tempest Island, Valaran Stormcaller
Matriarch's Ring LEVEL 50 - CP 160
Part of the Jolting Arms set
Type: Ring Trait: Healthy Location: Tempest Island, Sonolia the Matriarch
Other sets you that might interest you
Archer's Mind LEVEL 50 - CP 160
ESO-Hub.com
TypeArena
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
Blood Moon LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 2050 and attack speed by 50%. This effect can occur every 15 seconds.
Yandir's Might LEVEL 50 - CP 160
ESO-Hub.com
TypeTrial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 86, stacking up to 5 times. This effect can occur once every 0.5 seconds.
Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 136 per stack removed.
You cannot have both effects active at the same time.