ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1487 Armor
(4 items) Adds 1096 Maximum Stamina
(5 items) Adds 129 Stamina Recovery, When you Roll Dodge through an enemy, you deal 0 Physical Damage and knock them down for 3 seconds. This effect scales off the higher of your Physical or Spell Resistance.
Name: Hide of Morihaus Type: Overland Location: Gold Coast Requires DLC: Dark Brotherhood
Obtainable items:
Heavy Armor
Jewels
Weapons
Drop information
This is an overland set. Overland sets drop according to the following rules:
Delve bosses drop waist and feet
World bosses drop head, chest, legs and weapons
Public dungeon bosses drop shoulders, hands and weapons (In zones without
public dungeons these drop for other mentioned sources)
Dark Anchors and chests drop rings and necklaces (In zones without Dark Anchors
these drop in trials and arenas)
Other sets you that might interest you
Heartland Conqueror LEVEL 50 - CP 160
ESO-Hub.com
TypeCraftable
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 1096 Maximum Stamina
(5 items) Increase the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits.
Crest of Cyrodiil LEVEL 50 - CP 160
ESO-Hub.com
TypePvP
ArmorSet bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) When you Block, heal for 2871 Health. This effect can occur every 4 seconds and scales off your Max Health.
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Adds 1206 Maximum Health, Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death.
Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive.
Current 180 Weapon and Spell Damage.
Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.