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Blessing of High Isle Set - Elder Scrolls Online


Blessing of High Isle
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1096 Maximum Magicka
(5 items) When you are healed while in combat, increase your Weapon and Spell Damage by 369 for 5 seconds.

Name: Blessing of High Isle
Type: Overland
Location: High Isle and Amenos
Requires DLC: High Isle

Obtainable items:
  • Jewels
  • Weapons
  • Light Armor
  • Heavy Armor

Drop information

This is an overland set. Overland sets drop according to the following rules:
  • Delve bosses drop waist and feet
  • World bosses drop head, chest, legs and weapons
  • Public dungeon bosses drop shoulders, hands and weapons (In zones without public dungeons these drop for other mentioned sources)
  • Dark Anchors and chests drop rings and necklaces (In zones without Dark Anchors these drop in trials and arenas)

None Ring  Inferno Staff None Neck  Lightning Staff Light Legs Heavy Shoulders  Ice Staff Light Hands Light Waist Light Feet Light Head Light Shoulders Light Chest  Mace  Axe  Dagger  Sword  Shield  Sword  Bow  Healing Staff  Axe  Mace

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Heem-Jas' Retribution
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) Adds 129 Weapon and Spell Damage, When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%.
Shell Splitter
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ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 1487 Offensive Penetration
(5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
Pillar of Nirn
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 2405 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

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