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Perfected Pearlescent Ward Set - Elder Scrolls Online


Perfected Pearlescent Ward
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Adds 1206 Maximum Health, Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive. Current 180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.

Name: Perfected Pearlescent Ward
Type: Trial
Location: Dreadsail Reef
Requires DLC: High Isle

Obtainable items:
  • Weapons
  • Heavy Armor
  • Jewels


 Mace  Axe  Dagger  Sword  Shield  Sword  Bow  Lightning Staff  Healing Staff  Ice Staff  Axe  Inferno Staff  Mace Heavy Hands Heavy Waist None Neck Heavy Feet Heavy Shoulders Heavy Head Heavy Legs None Ring Heavy Chest

Builds

Other sets you that might interest you

Markyn Ring of Majesty
LEVEL 50 - CP 160
ESO-Hub.com
Type Mythic
ArmorSet bonus
(1 item) Gain 100 Weapon and Spell Damage and 1157 Armor for every set you are wearing 3 or more pieces of.
Wrath of the Imperium
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 325 Weapon and Spell Damage to your ranged direct damage abilities.
Slivers of the Null Arca
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1952 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 4 seconds after the crystal is launched.

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