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Perfected Pearlescent Ward Set - Elder Scrolls Online


Perfected Pearlescent Ward
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Adds 1206 Maximum Health, Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive. Current 180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.

Name: Perfected Pearlescent Ward
Type: Trial
Location: Dreadsail Reef
Requires DLC: High Isle

Obtainable items:
  • Weapons
  • Heavy Armor
  • Jewels


 Mace  Axe  Dagger  Sword  Shield  Sword  Bow  Lightning Staff  Healing Staff  Ice Staff  Axe  Inferno Staff  Mace Heavy Hands Heavy Waist None Neck Heavy Feet Heavy Shoulders Heavy Head Heavy Legs None Ring Heavy Chest

Builds

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Aegis Caller
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 479 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
Perfected Titanic Cleave
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 1190 Offensive Penetration, Increases the direct damage Cleave deals by 1550 for each enemy in its cone.
Crusader
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 1596 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.

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