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Perfected Vestment of Olorime Set - Elder Scrolls Online


Perfected Vestment of Olorime
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka, Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.

Name: Perfected Vestment of Olorime
Type: Trial
Location: Cloudrest
Requires DLC: Summerset

Obtainable items:
  • Weapons
  • Jewels
  • Light Armor


 Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff None Ring None Neck Light Feet Light Head Light Chest Light Legs Light Hands Light Shoulders Light Waist

Builds

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Way of Martial Knowledge
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
Spattering Disjunction
LEVEL 50 - CP 160
ESO-Hub.com
Type Class Sets
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with an Arcanist ability applies two random status effects to your target. This effect can occur once every 7 seconds. Dealing damage with a Herald of the Tome ability reduces this cooldown by 0.5 seconds, up to once every 1 second.
Stone Husk
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 657 Critical Chance
(2 items) Your Heavy Attacks tether you to enemies for 5 seconds, as long as you remain within 10 meters of them. Enemies touching the tether take 212 Physical damage every 1 second and you gain a stack of Husk Drain, up to 15 stacks. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. When the tether ends, you consume the stacks and gain 30 Weapon and Spell Damage per stack for 5 seconds.

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