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Destructive Mage Set - Elder Scrolls Online


Destructive Mage
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a fully-charged Heavy Attack, you mark the enemy with unstable energies for 10 seconds. If your mark was already active before applying, it instead detonates, dealing 1072 Magic Damage all enemies within 8 meters. This effect can occur once every 3 seconds and scales off the higher of your Weapon or Spell Damage.

Name: Destructive Mage
Type: Trial
Location: Hel Ra Citadel

Obtainable items:
  • Weapons
  • Jewels
  • Light Armor


 Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff None Ring None Neck Light Feet Light Head Light Chest Light Legs Light Hands Light Shoulders Light Waist

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Vampire Lord
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.
Death-Dancer
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Stamina Recovery
(5 items) Adds 1528 Critical Chance while you have 50% or more Stamina. Reduce the cost of your Core Combat abilities by 23% while you have less than 50% of your Stamina.
Concentrated Force
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.

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