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Eye of Nahviintaas Set - Elder Scrolls Online


Eye of Nahviintaas
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis, reducing damage taken from monsters by 5%.
(4 items) Adds 1096 Maximum Magicka
(5 items) When an ally activates a synergy you have created within 10 seconds, you and the ally who activated the synergy get 12% cost reduction for non-Ultimate abilities for 3 seconds. This effect can occur every 6 seconds per target.

Name: Eye of Nahviintaas
Type: Trial
Location: Sunspire
Requires DLC: Elsweyr

Obtainable items:
  • Jewels
  • Weapons
  • Light Armor


None Ring None Neck  Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff Light Feet Light Head Light Chest Light Legs Light Hands Light Shoulders Light Waist

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The Saint and the Seducer
LEVEL 50 - CP 160
ESO-Hub.com
Type Mythic
ArmorSet bonus
(1 item) While in combat, you gain one of five random Major buffs which changes every 10 seconds. Enemies within 12 meters of you gain one of five random Minor debuffs depending on which buff you have. The available effects are: Major Berserk and Minor Maim Major Resolve and Minor Breach Major Force and Minor Brittle Major Evasion and Minor Vulnerability Major Courage and Minor Cowardice
Thousand Eyes
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 657 Critical Chance
(2 items) Dealing direct critical damage applies Shived to the enemy, dealing 1079 Bleed damage and increasing their damage taken from you by 2% for 15 seconds. This damage scales off the higher of your Weapon or Spell Damage. When the enemy dies, Shived is reapplied to the lowest health enemy within 12 meters of the corpse and increases the damage taken by 2%, up to 8%. You may only have 1 enemy with Shived.
Bar-Sakka
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 1206 Maximum Health
(2 items) While in combat, performing a Roll Dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 789 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.

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