ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 200 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 44 for 5 seconds, stacking up to 10 times.
Prototype Mythic Ring - U49 Mythic Proto 4 LEVEL 50 - CP 160
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TypeMythic
ArmorSet bonus
(1 item) Dealing direct damage generates a stack of Gorethief for 30 seconds, up to 10 stacks. While you have Gorethief equipped, Roll Dodge consumes 1 stack and heals you for 2021 Health, scaling off your Max Health.
At max stacks, while you have Gorethief equipped, bash an enemy to consume all stacks and deal 2144 Bleed Damage, scaling off the higher of your Weapon or Spell Damage, to enemies within 8 meters of you.
ArmorSet bonus
(1 item) Adds 129 Magicka Recovery, Adds 129 Stamina Recovery
(2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.