ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Magicka
(5 items) Adds 1206 Maximum Health, When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 1096 Maximum Magicka
(5 items) Whenever you deal damage, you restore 63 Magicka. This effect can occur once every 0.25 seconds.
Destructive Mage LEVEL 50 - CP 160
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TypeTrial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a fully-charged Heavy Attack, you mark the enemy with unstable energies for 10 seconds. If your mark was already active before applying, it instead detonates, dealing 1071 Magic Damage all enemies within 8 meters. This effect can occur once every 3 seconds and scales off the higher of your Weapon or Spell Damage.
ArmorSet bonus
(1 item) Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players.
While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds.
Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat.