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Eyes of Mara Set - Elder Scrolls Online


Eyes of Mara
LEVEL 50 - CP 160
ESO-Hub.com
Type Craftable
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Reduces the cost of your Restoration Staff abilities by 15%.

Name: Eyes of Mara
Type: Craftable
Location: Eyevea
Traits needed to craft: 8

Obtainable items:
  • Weapons
  • Light Armor
  • Jewels
  • Heavy Armor
  • Medium Armor


 Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff Light Feet Light Head None Ring Light Chest Light Legs None Neck Light Hands Light Shoulders Light Waist Heavy Feet Medium Feet Heavy Head Medium Head Heavy Chest Medium Chest Heavy Legs Medium Legs Heavy Hands Medium Hands Heavy Shoulders Medium Shoulders Heavy Waist Medium Waist

Crafting Locations


Mara's Eye Manufactory

Found in Eyevea

Mara's Eye Manufactory

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Perfected Mender's Ward
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 103 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
Vykand's Soulfury
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While in combat, completing a fully-charged Heavy Attack grants you either Major Force, Major Berserk, or Major Courage for 12 seconds, increasing your Critical Damage done by 20%, your damage done by 10%, or your Weapon and Spell Damage by 430. This effect can occur once every 9 seconds.
Elemental Succession
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 492 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.

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