ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your damage over time and ranged attacks.
While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your melee attacks.
ArmorSet bonus
(1 item) Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players.
While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds.
Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat.
ArmorSet bonus
(1 item) Increases your damage done with non-Ultimate Heavy Attacks and decreases your damage done with Light Attacks by 50% each.
Dealing damage with a Light Attack restores 431 Magicka or Stamina, depending on your equipped weapon type. This resource restore is treated as a Heavy Attack resource restore for bonuses and penalties. Your Heavy Attacks no longer restore resources.
Imperial Physique LEVEL 50 - CP 160
ESO-Hub.com
TypePvP
ArmorSet bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.