ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your damage over time and ranged attacks.
While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your melee attacks.
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer, increasing damage done to monsters by 5%.
(4 items) Adds 1487 Offensive Penetration
(5 items) Adds 129 Weapon and Spell Damage, On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 773 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage.
Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
The Ruckus LEVEL 50 - CP 160
ESO-Hub.com
TypeMonster Set
ArmorSet bonus
(1 item) Adds 1206 Maximum Health
(2 items) Taking or dealing direct damage grants you a stack of Skirmish for 10 seconds. You can gain Skirmish every 1 second, up to 10 stacks. Lose 1 stack every 5 seconds when not taking or dealing damage. At max stacks, you no longer gain or lose stacks of Skirmish and you gain Major Protection, Major Expedition, and Major Force for 10 seconds. When max Skirmish ends, your Stamina, Magicka, and Health Recovery are reduced by 422 for 10 seconds.
Bar-Sakka LEVEL 50 - CP 160
ESO-Hub.com
TypeMonster Set
ArmorSet bonus
(1 item) Adds 1206 Maximum Health
(2 items) While in combat, performing a Roll Dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 789 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.