ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Magicka
(5 items) Dealing direct damage with a non-Heavy Attack grants you one persistent stack of Senchal's Duty, up to 10 stacks. After completing a fully-charged Heavy Attack, restore 757 Stamina and Magicka for each stack of Senchal's Duty and consume them. You can only gain one stack of Senchal's Duty every 1 second.
This is an overland set. Overland sets drop according to the following rules:
Delve bosses drop waist and feet
World bosses drop head, chest, legs and weapons
Public dungeon bosses drop shoulders, hands and weapons (In zones without
public dungeons these drop for other mentioned sources)
Dark Anchors and chests drop rings and necklaces (In zones without Dark Anchors
these drop in trials and arenas)
Unique items in this set
Eminence of Elsweyr LEVEL 50 - CP 160
Part of the Senchal Defender set
Type: Neck Trait: Healthy Location: Southern Elsweyr, The Pride of Elsweyr
Forsaken Citadel Armor LEVEL 50 - CP 160
Part of the Senchal Defender set
Type: Heavy Chest Trait: Divines Location: Southern Elsweyr, Dreams of the Forsaken
Flame-Kissed Shield LEVEL 50 - CP 160
Part of the Senchal Defender set
Type: Off Hand Shield Trait: Sturdy Location: Southern Elsweyr, A Childhood in Flames
Other sets you that might interest you
Puncturing Remedy LEVEL 50 - CP 160
ESO-Hub.com
TypeArena
ArmorSet bonus
(2 items) When you deal damage with Puncture, you heal for 2230 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
Vampire Cloak LEVEL 50 - CP 160
ESO-Hub.com
TypeOverland
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1206 Maximum Health
(5 items) Adds 171 Weapon and Spell Damage, Gain Minor Protection at all times, reducing your damage taken by 5%.
Immolator Charr LEVEL 50 - CP 160
ESO-Hub.com
TypeMonster Set
ArmorSet bonus
(1 item) Adds 1487 Armor
(2 items) Adds 1206 Maximum Health, When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.