ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Damage, you increase your Weapon and Spell Damage by 450 for 10 seconds. While this effect is active your Critical Strikes heal you for 95 Health. This effect can occur once every 15 seconds and the heal scales off the higher of your Max Magicka or Stamina.
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 914 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
Concentrated Force LEVEL 50 - CP 160
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TypeTrial
ArmorSet bonus
(2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.