ArmorSet bonus
(2 items) Adds 841 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 841 Maximum Health
(5 items) While you are under 50% Health, dealing damage with a Light or Heavy Attack heals you for 941 Health. This effect can occur once every 1 second and scales off the higher of your Max Magicka or Stamina.
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) Healing an ally within 12 meters with a Direct Heal creates a 15 meter tether between you for 10 seconds. This effect can occur once every 15 seconds.
You and allies touching the tether are healed for 981 Health every second, scaling off the higher of your Max Magicka or Stamina. If you or an ally is overhealed by the tether, they gain Minor Heroism for 1.5 seconds.
ArmorSet bonus
(1 item) While in combat, roll dodging creates a random effect. This effect can occur once every 3 seconds. Effects:
-Create a cheese wheel under an enemy within 15 meters that deals 3165 Magic damage to enemies in 3 meters after 1 second.
-Deal 2660 Physical damage to enemies facing you after 1.5 seconds.
-Deal 3533 Magic damage to the nearest enemy.
-Gain Major Expedition for 4.5 seconds.
-Restore 1172 Stamina.
-Reduce the cost of your next non-Ultimate ability by 14%.
-Gain 7 Ultimate.
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka, Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.