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Ritemaster's Bond Set - Elder Scrolls Online


Ritemaster's Bond
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) Healing an ally within 12 meters with a Direct Heal creates a 15 meter tether between you for 10 seconds. This effect can occur once every 15 seconds. You and allies touching the tether are healed for 982 Health every second, scaling off the higher of your Max Magicka or Stamina. If you or an ally is overhealed by the tether, they gain Minor Heroism for 1.5 seconds.

Name: Ritemaster's Bond
Type: Dungeon
Location: Bal Sunnar
Requires DLC: Scribes of Fate

Obtainable items:
  • Jewels
  • Light Armor
  • Weapons


None Ring None Neck Light Feet Light Chest Light Waist Light Hands Light Legs Light Shoulders Light Head  Ice Staff  Mace  Healing Staff  Bow  Sword  Inferno Staff  Lightning Staff  Axe  Sword  Dagger  Mace  Axe  Shield

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Legacy of Karth
LEVEL 50 - CP 160
ESO-Hub.com
Type Craftable
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) Enemies affected by your alchemic poisons take 286 Disease Damage every 1 second. This effect scales off the higher of your Weapon or Spell Damage.
Perfected Merciless Charge
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 2%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
Ravager
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.

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