ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) Healing an ally within 12 meters with a Direct Heal creates a 15 meter tether between you for 10 seconds. This effect can occur once every 15 seconds.
You and allies touching the tether are healed for 982 Health every second, scaling off the higher of your Max Magicka or Stamina. If you or an ally is overhealed by the tether, they gain Minor Heroism for 1.5 seconds.
Name: Ritemaster's Bond Type: Dungeon Location: Bal Sunnar Requires DLC: Scribes of Fate
Obtainable items:
Jewels
Light Armor
Weapons
Other sets you that might interest you
Briarheart LEVEL 50 - CP 160
ESO-Hub.com
TypeOverland
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Damage, you increase your Weapon and Spell Damage by 450 for 10 seconds. While this effect is active, dealing Critical Damage heals you for 96 Health. This effect can occur once every 15 seconds and the heal scales off the higher of your Max Magicka or Stamina.
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Healing yourself or a group member summons Coldharbour's Favorite, who after 2 seconds, begins healing you and group members near him for 4650 Health over 6 seconds based on the higher of your Max Magicka or Stamina.
Dealing damage summons Coldharbour's Favorite, who after 2 seconds, explodes, damaging enemies near him for 2702 Magic Damage over 6 seconds based on the higher of your Weapon or Spell Damage.
Coldharbour's Favorite can only be summoned once every 10 seconds.
Ravager LEVEL 50 - CP 160
ESO-Hub.com
TypePvP
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.