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Turning Tide Set - Elder Scrolls Online


Turning Tide
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1206 Maximum Health
(5 items) When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 2223 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.

Name: Turning Tide
Type: Dungeon
Location: Shipwright's Regret
Requires DLC: Ascending Tide

Obtainable items:
  • Heavy Armor
  • Jewels
  • Weapons


Heavy Feet Heavy Waist Heavy Chest Heavy Hands Heavy Shoulders None Neck None Ring Heavy Head Heavy Legs  Axe  Ice Staff  Mace  Healing Staff  Bow  Lightning Staff  Sword  Inferno Staff  Shield  Axe  Dagger  Mace  Sword

Builds

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Perfected Virulent Shot
LEVEL 50 - CP 160
ESO-Hub.com
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ArmorSet bonus
(2 items) Adds 526 Critical Chance, Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
Perfected Rampaging Slash
LEVEL 50 - CP 160
ESO-Hub.com
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ArmorSet bonus
(2 items) Adds 77 Magicka Recovery, Adds 77 Stamina Recovery, When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1904 Magicka and Stamina.
Rush of Agony
LEVEL 50 - CP 160
ESO-Hub.com
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ArmorSet bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 1705 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.

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