Name | Effect | |
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Aegis Caller |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 478 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage. |
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Aetheric Lancer |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing damage with Burning Light twice within 30 seconds creates a 5 meter area for 5 seconds. This effect can occur once every 6 seconds. While in the area, dealing damage with an Aedric Spear ability launches a spear at your target, dealing 1684 Magic Damage and applying Sundered and increasing your Weapon and Spell Damage by 300 for 6 seconds. The damage scales off the higher of your Weapon or Spell Damage. |
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Amber Plasm |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 245 Magicka Recovery, Adds 245 Stamina Recovery, Adds 245 Health Recovery |
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Ancient Dragonguard |
2 items: Adds 1206 Maximum Health 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 300 Weapon and Spell Damage while your Health is above 50%. Adds 3460 Physical and Spell Resistance while your Health is 50% or less. |
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Ansuul's Torment |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 1487 Offensive Penetration 5 items: Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds. |
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Apocryphal Inspiration |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: You and group members within 28 meters of you gain Major Fortitude, Major Intellect, and Major Endurance, increasing your Health Recovery, Magicka Recovery, and Stamina Recovery by 30%. |
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Archer's Mind |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible. |
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Armor of Truth |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 460 for 10 seconds. |
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Armor of the Code |
1 item: Increase your Critical Chance against targets with a lower % of health than you by 2051. 2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Magicka Recovery 4 items: Adds 1096 Maximum Magicka |
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Ashen Grip |
2 items: Adds 1206 Maximum Health 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: When you deal Martial melee damage, you breathe fire to all enemies in front of you for 774 Flame damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage. |
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Assassin's Guile |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Increases the duration of your alchemical poisons by 4 seconds. |
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Back-Alley Gourmand |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: While you have a food buff active, your Critical Damage and Critical Healing is increased by 13%. |
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Bahsei's Mania |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Increases your damage done to non-player enemies by up to 12% based on your missing Magicka. |
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Berserking Warrior |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: When you deal Martial melee damage, your Critical Chance is increased by 241 for 5 seconds, stacking up to 10 times. This effect can occur once every half second. |
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Blood Moon |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 2050 and attack speed by 50%. This effect can occur every 15 seconds. |
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Blooddrinker |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Increases your Bleed damaging attacks by 20%. |
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Briarheart |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage, you increase your Weapon and Spell Damage by 450 for 10 seconds. While this effect is active your Critical Strikes heal you for 95 Health. This effect can occur once every 15 seconds and the heal scales off the higher of your Max Magicka or Stamina. |
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Bulwark Ruination |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds. |
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Burning Spellweave |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Weapon and Spell Damage by 490 for 8 seconds. These effects can occur once every 12 seconds. |
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Caluurion's Legacy |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 894 Flame 894 Frost 894 Shock, or 894 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage. |
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Claw of the Forest Wraith |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 2037 Critical Chance to your Class abilities. |
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Combat Physician |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When your healing critically strikes, you grant your target a damage shield that absorbs 4308 damage for 6 seconds. This effect can occur once every 6 seconds per target. |
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Coral Riptide |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. |
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Corpseburster |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Consuming a corpse causes the corpse to explode, dealing 1298 Magic Damage to enemies within 5 meters and applying Minor Breach to them for 5 seconds, reducing their Physical and Spell Resistance by 2974. This effect can occur once every 0.5 seconds, scales off the higher of your Weapon or Spell Damage, and deals 10% more damage for each Grave Lord ability slotted. |
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Daring Corsair |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Magicka Recovery 4 items: Adds 657 Critical Chance 5 items: Reduce the cost of your Weapon abilities by 10% Magicka or Stamina. After casting a Weapon ability, you gain Minor Heroism for 8 seconds, generating 1 Ultimate every 1.5 seconds while in combat. This effect can occur every 8 seconds. |
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Deadly Strike |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Increase the damage your damage over time and channeled attacks do by 15%. |
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Death-Dancer |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 657 Critical Chance 4 items: Adds 129 Stamina Recovery 5 items: Adds 1528 Critical Chance while you have 50% or more Stamina. Reduce the cost of your Core Combat abilities by 23% while you have less than 50% of your Stamina. |
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Defiler |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage, you summon a Hunger that spews poison to all enemies in front of it, dealing 990 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage. |
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Destructive Mage |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic Damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage. |
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Diamond's Victory |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your damage over time and ranged attacks. While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your melee attacks. |
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Dragonguard Elite |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Stamina Recovery 5 items: You gain a stack of Dragonguard Tactics for 5 seconds when you deal direct damage to an enemy from the front or their sides, up to 10 stacks. Each stack of Dragonguard Tactics increases your Critical Chance by 275. You can only gain one stack every 0.5 seconds. |
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Dreugh King Slayer |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. |
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Dro'Zakar's Claws |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 657 Critical Chance 4 items: Adds 129 Stamina Recovery 5 items: Adds 129 Weapon and Spell Damage, For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 103 against them. |
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Eagle Eye |
2 items: Adds 657 Critical Chance 3 items: Adds 1652 Critical Chance to your ranged direct damage abilities. |
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Elemental Catalyst |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 657 Critical Chance 4 items: Adds 1096 Maximum Magicka 5 items: Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 5%. An enemy can only have one stack of each Elemental Weakness at a time. |
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Eye of the Grasp |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage, generate 7 Ultimate. This effect can occur once every 5 seconds. |
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False God's Devotion |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Reduces the cost of your Magicka abilities by 8%. When an enemy you recently damaged dies, you restore 2454 Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second. |
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Farstrider |
2 items: Adds 1487 Armor 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds. |
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Fiord's Legacy |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Stamina Recovery 5 items: Reduces the cost and increases the Movement Speed bonus of Sprint by 15%. |
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Flanking Strategist |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 400 Weapon and Spell Damage to your damaging abilities when you attack an enemy from behind or their sides. |
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Frostbite |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Increases your damage done with Frost abilities by 8%. Increases your damage done against Chilled enemies by 4%. Increases your damage done against enemies afflicted with Minor Brittle by 2%. |
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Galerion's Revenge |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Magicka Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage. |
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Grave Inevitability |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%. |
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Grundwulf |
1 item: Adds 657 Critical Chance 2 items: Whenever you deal critical damage, restore 700 Magicka or Stamina, whichever maximum is higher. You also gain 350 of the other resource. This effect can occur once every 5 seconds. |
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Gryphon's Ferocity |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: After dealing direct damage, you gain Minor Force and Minor Expedition for 10 seconds, increasing your Critical Damage done by 10% and increasing your Movement Speed by 15%. |
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Gryphon's Reprisal |
2 items: Adds 657 Critical Chance 3 items: Adds 1487 Offensive Penetration 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage, you or an ally can activate the Gryphon's Reprisal on the enemy within the next 8 seconds, causing a small gryphon to fly by and deal 4758 Bleed Damage over 10 seconds to enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of the synergy activator's Weapon or Spell Damage. |
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Harpooner's Wading Kilt |
1 item: Dealing direct damage grants you a stack of Hunter's Focus for 20 seconds, up to 10 stacks max. You can only gain 1 stack of Hunter's Focus per second. Each stack of Hunter's Focus increases your Critical Chance by 110 and your Critical Damage by 1%.
Taking direct damage removes 5 stacks of Hunter's Focus, up to once per second. Removing Harpooner's Wading Kilt removes all stacks of Hunter's Focus. |
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Heem-Jas' Retribution |
2 items: Adds 129 Stamina Recovery 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: Adds 129 Weapon and Spell Damage, When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%. |
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Hex Siphon |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 171 Weapon and Spell Damage, Whenever you Bash an enemy, you release a cone of hexing energy in front of you. Each enemy hit increases your Weapon and Spell Damage by 88 for 8 seconds, up to a maximum of 6 enemies. This effect can occur once every 8 seconds. Whenever you successfully interrupt a target, you restore 1000 Magicka. |
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Hexos' Ward |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Dealing direct Critical Damage grants you a damage shield that absorbs up to 12305 damage for 6 seconds. This effect can occur once every 7 seconds. |
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Highland Sentinel |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 357 per stack, stacking up to 10 times. Each second you move, half of your stacks of Sentinel's Eye are removed, rounded up. Using charge and teleport abilities do not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye. |
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Hollowfang Thirst |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Magicka 4 items: Adds 657 Critical Chance 5 items: When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds. |
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Hunding's Rage |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: Adds 300 Weapon and Spell Damage |
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Iceheart |
1 item: Adds 657 Critical Chance 2 items: When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. While the damage shield holds, you deal 259 Frost damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
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Infallible Mage |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 657 Critical Chance, Your Heavy Attacks deal an additional 900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. |
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Innate Axiom |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Magicka, Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: Adds 400 Weapon and Spell Damage to your Class abilities. |
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Kinras's Wrath |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing damage with a Light or Heavy Attack grants you a stack of Burning Heart for 5 seconds, up to 5 stacks. While you have 5 stacks, you generate an aura of wrath, granting you Major Berserk, increasing your damage done by 10%. While you have an aura of wrath, group members within 12 meters of you gain Minor Berserk, increasing their damage done by 5%. |
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Kraglen's Howl |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: After an enemy you've recently damaged dies, you let out a howl, granting three allies within 15 meters the Heed the Call synergy. Activating the synergy gives you and the activator 12 Ultimate. This effect can occur once every 20 seconds. |
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Kvatch Gladiator |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: You gain 1475 Weapon and Spell Damage against targets who are at or below 25% Health. |
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Kyne's Kiss |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 657 Critical Chance 5 items: When you deal direct damage while 12 meters or further from your target, you heal for 521 Health and restore 1314 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina. |
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Law of Julianos |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Magicka 4 items: Adds 657 Critical Chance 5 items: Adds 300 Weapon and Spell Damage |
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Legacy of Karth |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1487 Offensive Penetration 5 items: Enemies affected by your alchemic poisons take 285 Disease Damage every 1 second. This effect scales off the higher of your Weapon or Spell Damage. |
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Leviathan |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: Adds 1528 Critical Chance |
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Light Speaker |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 600 Weapon and Spell Damage to your Restoration Staff abilities. |
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Mad Tinkerer |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 1504 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. |
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Medusa |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: Adds 892 Critical Chance, Gain Minor Force at all times, increasing your Critical Damage by 10%. |
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Monolith of Storms |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 680 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds. |
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Moon Hunter |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: When your alchemical poison fires, increase your Weapon and Spell Damage by 547 for 8 seconds. |
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Mora Scribe's Thesis |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done. |
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Mora's Whispers |
1 item: Gain up to 1528 Critical Chance and 10% increased Inspiration, Alliance Rank, Alliance skill, and 15% monster kill experience based off how many books of Shalidor's Library have been collected.
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Mother's Sorrow |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: Adds 1528 Critical Chance |
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Netch's Touch |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 400 Weapon and Spell Damage to your Shock Damage abilities. |
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New Moon Acolyte |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1487 Offensive Penetration 5 items: Adds 401 Weapon and Spell Damage. Increases the cost of your active abilities by 5%. |
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Night Mother's Gaze |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage you apply Major Breach to the enemy, reducing their Physical and Spell Resistance by 5948 for 4 seconds. |
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Night's Silence |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 657 Critical Chance 5 items: Ignore the Movement Speed penalty of Sneak. |
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Noxious Boulder |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 1487 Offensive Penetration 5 items: Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds, the boulder rolls forward, dealing 1049 Poison Damage to the first enemy hit and creating a 6 meter pool of poison for 5 seconds, dealing 730 Poison Damage and applying the Poisoned status effect each second to enemies inside. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage. |
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Oblivion's Edge |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Stamina Recovery 5 items: Adds 258 Weapon and Spell Damage, When you kill an enemy, you fill an empty Soul Gem and heal for 5906 Health. The heal can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina. |
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Oblivion's Foe |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1487 Offensive Penetration 4 items: Adds 657 Critical Chance 5 items: Adds 129 Weapon and Spell Damage, When you deal damage with Soul Magic, you mark the target's soul dealing 1875 Magic damage over 10 seconds, as long as they are not already marked from you. This effect scales off the higher of your Weapon or Spell Damage. |
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Order's Wrath |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%. |
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Peace and Serenity |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery. |
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Perfected Ansuul's Torment |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 1487 Offensive Penetration 5 items: Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds. |
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Perfected Bahsei's Mania |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Adds 129 Weapon and Spell Damage, Increases your damage done to non-player enemies by up to 12% based on your missing Magicka. |
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Perfected Chaotic Whirlwind |
2 items: Adds 526 Critical Chance, When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450.
At 5 stacks, the duration doubles but cannot be refreshed. |
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Perfected Coral Riptide |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 657 Critical Chance, Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. |
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Perfected Executioner's Blade |
2 items: Adds 526 Critical Chance, Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them.
Restores 1890 Stamina if the target was below 50% Health. |
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Perfected False God's Devotion |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Adds 129 Weapon and Spell Damage, Reduces the cost of your Magicka abilities by 8%. When an enemy you recently damaged dies, you restore 2454 Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second. |
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Perfected Mora Scribe's Thesis |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 657 Critical Chance, Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done. |
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Perfected Peace and Serenity |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 129 Weapon and Spell Damage, While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery. |
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Perfected Precise Regeneration |
2 items: Adds 526 Critical Chance, When your Regeneration critically strikes, you restore 558 Magicka. This effect cannot occur from simultaneous critical strikes. |
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Perfected Slivers of the Null Arca |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Adds 129 Weapon and Spell Damage, Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched. |
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Perfected Stinging Slashes |
2 items: Adds 526 Critical Chance, Twin Slashes deals 209 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage. |
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Perfected Sul-Xan's Torment |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds. |
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Perfected Thunderous Volley |
2 items: Adds 526 Critical Chance, Increases the damage Volley deals by 430 each tick. This bonus increases by 191 every time Volley ticks, up to a maximum of 8 times. |
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Perfected Tooth of Lokkestiiz |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 657 Critical Chance, When you activate a synergy while in combat, gain Major Slayer for 16 seconds, increasing your damage done to Dungeon and Trial monsters by 10%. |
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Perfected Virulent Shot |
2 items: Adds 526 Critical Chance, Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds. |
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Perfected Whorl of the Depths |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 657 Critical Chance, When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 988 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 743 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage. |
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Phylactery's Grasp |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: On Light Attack Critical Damage, you apply Withered Soul, dealing 1500 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 575 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
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Pillar of Nirn |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 2405 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
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Poisonous Serpent |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you deal an additional 48 Poison Damage and apply the Poisoned status effect to the enemy. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage. |
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Quick Serpent |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Stamina 5 items: Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second. |
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Rage of the Ursauk |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 1487 Offensive Penetration 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a Heavy Attack, create a 12 meter area for 12 seconds that grants Empower to group members inside, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 8 seconds. |
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Rallying Cry |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Magicka 4 items: Adds 657 Critical Chance 5 items: When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1650 Critical Resistance and 300 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 15 and Critical Resistance by 83. This effect can occur once every 15 seconds. |
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Ranger's Gait |
2 items: Adds 129 Stamina Recovery 3 items: Adds 657 Critical Chance 4 items: Adds 1096 Maximum Stamina 5 items: Adds 129 Stamina Recovery, Reduce the effectiveness of snares applied to you by 50%. |
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Ravager |
2 items: Adds 657 Critical Chance 3 items: Adds 1206 Maximum Health 4 items: Adds 129 Weapon and Spell Damage 5 items: Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed. |
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Red Eagle's Fury |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 469 Weapon and Spell Damage to your Weapon Skill abilities. Increases the cost of your Weapon Skill abilities by 5%. |
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Roar of Alkosh |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: When you activate a synergy, you send a shockwave from your position that deals 318 Physical damage and an additional 1590 Physical damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by the amount of your Weapon Damage for the duration, up to a maximum of 6000. The damage scales off the higher of your Weapon or Spell Damage. |
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Robes of Alteration Mastery |
2 items: Adds 129 Magicka Recovery 3 items: Adds 129 Magicka Recovery 4 items: Adds 657 Critical Chance 5 items: Reduces the cost of all of your abilities by 6%. |
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Robes of Destruction Mastery |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: While you have a Destruction Staff equipped, your Max Magicka is increased by 2840. |
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Robes of Transmutation |
2 items: Adds 129 Magicka Recovery 3 items: Adds 129 Magicka Recovery 4 items: Adds 657 Critical Chance 5 items: When you heal yourself or an ally with a healing over time ability, grant them 1400 Critical Resistance for 5 seconds. |
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Scathing Mage |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When you deal direct damage, you have a 20% chance to increase your Weapon and Spell Damage by 516 for 5 seconds. This effect can occur once every 5 seconds. |
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Scavenging Demise |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Poison Damage to an enemy, summon the Scavenging Maw which attacks your enemy after 2 seconds. The Scavenging Maw deals 2587 Poison Damage and inflicts Minor Vulnerability for 15 seconds, increasing their damage taken by 5%. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
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Senche's Bite |
2 items: Adds 129 Stamina Recovery 3 items: Adds 657 Critical Chance 4 items: Adds 1096 Maximum Stamina 5 items: Whenever you successfully Dodge, increase your Critical Damage and Critical Healing by 15% for 10 seconds. |
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Sentry |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 266 Weapon and Spell Damage, When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds. |
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Seventh Legion Brute |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Health Recovery 4 items: Adds 657 Critical Chance 5 items: When you cast an ability that grants Major or Minor Resolve while in combat, you gain 341 Weapon and Spell Damage and 341 Health Recovery for 15 seconds. This effect can occur every 15 seconds. |
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Shadow of the Red Mountain |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. |
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Shalk Exoskeleton |
2 items: Adds 1206 Maximum Health 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 171 Weapon and Spell Damage, Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds. |
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Silks of the Sun |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 400 Weapon and Spell Damage to your Flame Damage abilities. |
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Slimecraw |
1 item: Adds 771 Critical Chance 2 items: Gain Minor Berserk at all times, increasing your damage done by 5%. |
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Slivers of the Null Arca |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched. |
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Soldier of Anguish |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4830 Heal Absorption to all enemies hit for 4 seconds, negating the next 4830 points of healing done. This effect can occur once every 6 seconds. |
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Soulshine |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Activating an ability with a cast or channel time grants you 369 Weapon and Spell Damage for 5 seconds. |
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Spattering Disjunction |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing damage with an Arcanist ability applies two random status effects to your target. This effect can occur once every 7 seconds. Dealing damage with a Herald of the Tome ability reduces this cooldown by 0.5 seconds, up to once every 1 second. |
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Spell Parasite |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 1096 Maximum Magicka 5 items: Whenever you deal damage, you restore 63 Magicka. This effect can occur once every 0.25 seconds. |
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Spider Cultist Cowl |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 600 Weapon and Spell Damage to your Destruction Staff abilities. |
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Spriggan's Vigor |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal Critical Damage, restore 100 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 222. This effect can stack up to 10 times and can occur once every 0.5 seconds. |
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Stone Husk |
1 item: Adds 657 Critical Chance 2 items: Your Heavy Attacks tether you to enemies for 5 seconds, as long as you remain within 10 meters of them. Enemies touching the tether take 212 Physical damage every 1 second and you gain a stack of Husk Drain, up to 15 stacks. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. When the tether ends, you consume the stacks and gain 30 Weapon and Spell Damage per stack for 5 seconds. |
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Storm Master |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds. |
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Strength of the Automaton |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 400 Weapon and Spell Damage to your Physical and Bleed Damage abilities. |
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Sul-Xan's Torment |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds. |
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Sunderflame |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 1925 Flame Damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical and Spell Resistance by 2974. This effect scales off the higher of your Weapon or Spell Damage. |
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Swamp Raider |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 600 Weapon and Spell Damage to your Poison and Disease Damage abilities. |
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Sword Dancer |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 600 Weapon and Spell Damage to your Dual Wield abilities. |
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Sword-Singer |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 600 Weapon and Spell Damage to your Two Handed abilities. |
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Symmetry of the Weald |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less. |
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Talfyg's Treachery |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: Increases your Weapon and Spell Damage by 372. Increases your damage taken from Flame and Fighter's Guild abilities by 5%. |
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Tarnished Nightmare |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 1129 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
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The Blind |
1 item: Adds 657 Critical Chance 2 items: When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2692 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target. |
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The Ice Furnace |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal Frost Damage, you deal an additional 238 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage. |
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Threads of War |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Your Light and fully-charged Heavy Attacks gain 100% Status Effect Chance. The Status Effect is based on the damage type of your weapon. |
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Tide-Born Wildstalker |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 1487 Offensive Penetration 5 items: Increase your direct damage done to monsters by 12%. |
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Toothrow |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: Adds 171 Weapon and Spell Damage, Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629. |
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Treasure Hunter |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: Adds 171 Weapon and Spell Damage, Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629. |
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True-Sworn Fury |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1096 Maximum Magicka 5 items: Adds 708 Critical Chance and increases your Critical Damage by 4%. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health. |
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Twice-Fanged Serpent |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you deal damage, your Offensive Penetration is increased by 544 for 5 seconds, stacking up to 10 times. This effect can occur once every half second. |
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Twilight's Embrace |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Increases your healing received by 10%. |
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Twin Sisters |
2 items: Adds 129 Stamina Recovery 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you Block, you cause all enemies within 5 meters of you to bleed for 1932 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
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Tzogvin's Warband |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 1487 Offensive Penetration 5 items: When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 177 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second. |
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Undaunted Infiltrator |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you use an ability that costs Magicka while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 1645 for 10 seconds. |
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Undaunted Unweaver |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 1096 Maximum Magicka 4 items: Adds 657 Critical Chance 5 items: When you use an ability that costs Stamina while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 1645 for 10 seconds. |
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Unfathomable Darkness |
2 items: Adds 657 Critical Chance 3 items: Adds 1487 Offensive Penetration 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 871 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. |
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Unleashed Ritualist |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Increases your damage done with summoned pets by 16%. |
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Vampire Lord |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost. |
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Vandorallen's Resonance |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 914 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage. |
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Venomous Smite |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 714 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. |
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Vicious Death |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Magicka 4 items: Adds 657 Critical Chance 5 items: Adds 1487 Offensive Penetration, When you kill a Player, they violently explode for 3322 Flame damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage. |
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Vicious Serpent |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Adds 129 Weapon and Spell Damage, Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second. |
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Viper's Sting |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a Martial melee attack, you deal an additional 928 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage. |
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War Maiden |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 600 Weapon and Spell Damage to your Magic Damage abilities. |
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Way of Fire |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1206 Maximum Health 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a Light or Heavy Attack, you deal an additional 571 Flame damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage. |
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Widowmaker |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 1096 Maximum Stamina 5 items: When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1 second, dealing 2856 Poison Damage over 10 seconds to all enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage. |
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Wilderqueen's Arch |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Stamina Recovery 4 items: Adds 1096 Maximum Stamina 5 items: Your Bow attacks reduce the Movement Speed of any enemy they hit by 15% and increase your Movement Speed by 15% for 3 seconds. |
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Wise Mage |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. |
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Wrathsun |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 15 seconds, once per attack. You can have 40 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka. |
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Ysgramor's Birthright |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 400 Weapon and Spell Damage to your Frost Damage abilities. |
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Zaan |
1 item: Adds 657 Critical Chance 2 items: When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 145 Flame damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage. |