ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 86, stacking up to 5 times. This effect can occur once every 0.5 seconds.
Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 136 per stack removed.
You cannot have both effects active at the same time.
Wild Impulse LEVEL 50 - CP 160
ESO-Hub.com
TypeArena
ArmorSet bonus
(2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 606 Flame 606 Shock, and 606 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
Winterborn LEVEL 50 - CP 160
ESO-Hub.com
TypeArena
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal Frost Damage, you summon an ice pillar that deals 1072 Frost damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.