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Medusa Set - Elder Scrolls Online


Medusa
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) Adds 892 Critical Chance, Gain Minor Force at all times, increasing your Critical Damage by 10%.

Name: Medusa
Type: Dungeon
Location: Arx Corinium

Obtainable items:
  • Weapons
  • Jewels
  • Heavy Armor


 Mace  Sword  Dagger  Axe  Shield  Mace  Sword  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff None Ring None Neck Heavy Feet Heavy Head Heavy Chest Heavy Legs Heavy Hands Heavy Shoulders Heavy Waist

Unique items in this set


 Sellistrix's Siphon
LEVEL 50 - CP 160
Part of the Medusa set
Type: Two-Handed Sword
Trait: Infused
Location: Arx Corinium, Sellistrix the Lamia Queen

 Fang of the Lamia Queen
LEVEL 50 - CP 160
Part of the Medusa set
Type: One-Handed Dagger
Trait: Sharpened
Location: Arx Corinium, Sellistrix the Lamia Queen

 Swampbinder
LEVEL 50 - CP 160
Part of the Medusa set
Type: Ring
Trait: Healthy
Location: Arx Corinium, Ancient Lurcher


Builds

Other sets you that might interest you

Maarselok
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 1096 Maximum Stamina
(2 items) When you deal damage with a melee Heavy Attack, you spew a cone of corruption, dealing 1492 Disease damage to enemies over 4 seconds. This damage is increased by 10% for each negative effect the enemies have, up to a maximum of 300%. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Wilderqueen's Arch
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1096 Maximum Stamina
(5 items) Your Bow attacks reduce the Movement Speed of any enemy they hit by 15% and increase your Movement Speed by 15% for 3 seconds.
Defensive Position
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.

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