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Medusa Set - Elder Scrolls Online


Medusa
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) Adds 892 Critical Chance, Gain Minor Force at all times, increasing your Critical Damage by 10%.

Name: Medusa
Type: Dungeon
Location: Arx Corinium

Obtainable items:
  • Weapons
  • Jewels
  • Heavy Armor


 Mace  Sword  Dagger  Axe  Shield  Mace  Sword  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff None Ring None Neck Heavy Feet Heavy Head Heavy Chest Heavy Legs Heavy Hands Heavy Shoulders Heavy Waist

Unique items in this set


 Sellistrix's Siphon
LEVEL 50 - CP 160
Part of the Medusa set
Type: Two-Handed Sword
Trait: Infused
Location: Arx Corinium, Sellistrix the Lamia Queen

 Fang of the Lamia Queen
LEVEL 50 - CP 160
Part of the Medusa set
Type: One-Handed Dagger
Trait: Sharpened
Location: Arx Corinium, Sellistrix the Lamia Queen

 Swampbinder
LEVEL 50 - CP 160
Part of the Medusa set
Type: Ring
Trait: Healthy
Location: Arx Corinium, Ancient Lurcher


Builds

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Crafty Alfiq
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 1096 Maximum Magicka
(5 items) Adds 2550 Maximum Magicka
Perfected Stinging Slashes
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 526 Critical Chance, Twin Slashes deals 209 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
Noxious Boulder
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 1487 Offensive Penetration
(5 items) Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds the boulder rolls forward until it hits an enemy, dealing 1049 Poison Damage in a 6 meter area and creating a 6 meter pool of poison for 5 seconds, dealing 730 Poison Damage and applying the Poisoned status effect each second. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.

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