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Medusa Set - Elder Scrolls Online


Medusa
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) Adds 892 Critical Chance, Gain Minor Force at all times, increasing your Critical Damage by 10%.

Name: Medusa
Type: Dungeon
Location: Arx Corinium

Obtainable items:
  • Weapons
  • Jewels
  • Heavy Armor


 Mace  Sword  Axe  Shield  Mace  Sword  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff None Ring None Neck Heavy Feet Heavy Head Heavy Chest Heavy Legs Heavy Hands Heavy Shoulders Heavy Waist  Dagger

Unique items in this set


 Sellistrix's Siphon
LEVEL 50 - CP 160
Part of the Medusa set
Type: Two-Handed Sword
Trait: Infused
Location: Arx Corinium, Sellistrix the Lamia Queen

 Fang of the Lamia Queen
LEVEL 50 - CP 160
Part of the Medusa set
Type: One-Handed Dagger
Trait: Sharpened
Location: Arx Corinium, Sellistrix the Lamia Queen

 Swampbinder
LEVEL 50 - CP 160
Part of the Medusa set
Type: Ring
Trait: Healthy
Location: Arx Corinium, Ancient Lurcher


Builds

Other sets you that might interest you

Blackfeather Flight
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
Robes of the Hist
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 2000 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
Perfected Wrath of Elements
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 1190 Offensive Penetration, Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame Damage 331 Shock Damage, or 331 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.

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