ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 600 Weapon and Spell Damage to your Destruction Staff abilities.
Name: Spider Cultist Cowl Type: Dungeon Location: Fungal Grotto I, Fungal Grotto II
Obtainable items:
Jewels
Weapons
Light Armor
Unique items in this set
Widow's Voidstaff LEVEL 50 - CP 160
Part of the Spider Cultist Cowl set
Type: Two-Handed Lightning Staff Trait: Sharpened Location: Fungal Grotto II, Vila Theran
Broodmother's Knot LEVEL 50 - CP 160
Part of the Spider Cultist Cowl set
Type: Ring Trait: Healthy Location: Fungal Grotto I, Broodbirther
War Chief's Firebrand LEVEL 50 - CP 160
Part of the Spider Cultist Cowl set
Type: Two-Handed Inferno Staff Trait: Charged Location: Fungal Grotto I, War Chief Ozozai
Band of the Breaker LEVEL 50 - CP 160
Part of the Spider Cultist Cowl set
Type: Ring Trait: Arcane Location: Fungal Grotto II, Reggr Dark-Dawn
Other sets you that might interest you
Tarnished Nightmare LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 1129 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Hawk's Eye LEVEL 50 - CP 160
ESO-Hub.com
TypePvP
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
Magma Incarnate LEVEL 50 - CP 160
ESO-Hub.com
TypeMonster Set
ArmorSet bonus
(1 item) Adds 129 Magicka Recovery, Adds 129 Stamina Recovery
(2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.