ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 600 Weapon and Spell Damage to your Destruction Staff abilities.
Name: Spider Cultist Cowl Type: Dungeon Location: Fungal Grotto I, Fungal Grotto II
Obtainable items:
Jewels
Weapons
Light Armor
Unique items in this set
Widow's Voidstaff LEVEL 50 - CP 160
Part of the Spider Cultist Cowl set
Type: Two-Handed Lightning Staff Trait: Sharpened Location: Fungal Grotto II, Vila Theran
Broodmother's Knot LEVEL 50 - CP 160
Part of the Spider Cultist Cowl set
Type: Ring Trait: Healthy Location: Fungal Grotto I, Broodbirther
War Chief's Firebrand LEVEL 50 - CP 160
Part of the Spider Cultist Cowl set
Type: Two-Handed Inferno Staff Trait: Charged Location: Fungal Grotto I, War Chief Ozozai
Band of the Breaker LEVEL 50 - CP 160
Part of the Spider Cultist Cowl set
Type: Ring Trait: Arcane Location: Fungal Grotto II, Reggr Dark-Dawn
Other sets you that might interest you
Nobility in Decay LEVEL 50 - CP 160
ESO-Hub.com
TypeClass Sets
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Maximum Health
(5 items) Casting a Bone Tyrant ability while in combat grants you Beautiful Corpse and Death's Favor for 16 seconds. Death's Favor increases your healing received and reduces damage taken by up to 12% based on your missing Health. This can occur once every 20 seconds, and is reduced by 2 seconds for each slotted Bone Tyrant ability.
Casting a corpse consumer ability consumes Beautiful Corpse, treating you as a corpse.
Order of Diagna LEVEL 50 - CP 160
ESO-Hub.com
TypeOverland
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) Adds 5% Healing Taken, Gain Minor Vitality at all times, increasing your healing received and damage shield strength by 6%.
ArmorSet bonus
(1 item) If you continuously Sprint for 1 second, you gain the ability to pass through enemies. Enemies you pass through become Charmed for 4 seconds, removing their ability to attack or cast abilities as they move toward you. Charming an enemy this way restores 678 Stamina and Magicka to you, and heals you for 678 Health.
Charming an enemy removes you from Stealth.