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Scathing Mage Set - Elder Scrolls Online


Scathing Mage
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal direct damage, you have a 20% chance to increase your Weapon and Spell Damage by 516 for 5 seconds. This effect can occur once every 5 seconds.

Name: Scathing Mage
Type: Dungeon
Location: Imperial City Prison
Requires DLC: Imperial City

Obtainable items:
  • Weapons
  • Jewels
  • Light Armor


 Mace  Dagger  Axe  Sword  Shield  Mace  Sword  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff None Ring None Neck Light Feet Light Head Light Chest Light Legs Light Hands Light Shoulders Light Waist

Unique items in this set


 Subjugation Fist
LEVEL 50 - CP 160
Part of the Scathing Mage set
Type: One-Handed Mace
Trait: Precise
Location: Imperial City Prison, Overfiend

 Abomination's Clout
LEVEL 50 - CP 160
Part of the Scathing Mage set
Type: Two-Handed Mace
Trait: Precise
Location: Imperial City Prison, Flesh Abomination

 Warden's Trust
LEVEL 50 - CP 160
Part of the Scathing Mage set
Type: Two-Handed Healing Staff
Trait: Defending
Location: Imperial City Prison, Lord-Warden's Council


Builds

Other sets you that might interest you

Squall of Retribution
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 1206 Maximum Health
(2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 607 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
Perfected Piercing Spray
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 1190 Offensive Penetration, When you deal damage with Arrow Spray, you cause enemies hit to have 6600 less Armor against Bow attacks for 10 seconds.
Pillar of Nirn
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 2770 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

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