ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal direct damage, you have a 20% chance to increase your Weapon and Spell Damage by 516 for 5 seconds. This effect can occur once every 5 seconds.
Name: Scathing Mage Type: Dungeon Location: Imperial City Prison Requires DLC: Imperial City
Obtainable items:
Weapons
Jewels
Light Armor
Unique items in this set
Subjugation Fist LEVEL 50 - CP 160
Part of the Scathing Mage set
Type: One-Handed Mace Trait: Precise Location: Imperial City Prison, Overfiend
ArmorSet bonus
(2 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(3 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(4 items) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(5 items) Casting a non-Ultimate Curative Runeform ability grants an effect for 6 seconds to your affected allies based on how many Crux you had.
At 1 Crux, allies gain a damage shield that absorbs 3618 damage. At 2 Crux, allies gain Minor Heroism, granting 1 Ultimate every 1.5 seconds. At 3 Crux, allies gain Major Protection, reducing damage taken by 10%.
Threads of War LEVEL 50 - CP 160
ESO-Hub.com
TypeCraftable
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Your Light and fully-charged Heavy Attacks gain 100% Status Effect Chance. The Status Effect is based on the damage type of your weapon.
Perfected Slivers of the Null Arca LEVEL 50 - CP 160
ESO-Hub.com
TypeTrial
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Adds 129 Weapon and Spell Damage, Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds.
Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1952 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 4 seconds after the crystal is launched.