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Light Armor sets


Name Effect
Almalexia's Mercy Almalexia's Mercy 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: When you take damage, you heal you and your group members within 7 meters of you for 1412 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Maximum Magicka or Stamina.
Amber Plasm Amber Plasm 2 items: Adds 1096 Maximum Magicka
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 245 Magicka Recovery, Adds 245 Stamina Recovery, Adds 245 Health Recovery
Armor of the Trainee Armor of the Trainee 1 item: Adds 1454 Maximum Health
2 items: Adds 1454 Maximum Magicka
3 items: Adds 1454 Maximum Stamina
Auroran's Thunder Auroran's Thunder 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: Dealing direct damage to a target within 10 meters of you summons a cone of lightning from your chest for 5 seconds, dealing 396 Shock Damage every 1 second to enemies in the cone. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Bahraha's Curse Bahraha's Curse 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Stamina, Reduces your damage taken from environmental traps by 40%.
5 items: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within 3.5 meters by 60%, damages them for 349 Magic Damage every 1 second, and heals you for 100% of the damage done. This effect can occur once every 5 seconds and the damage scales off your Maximum Health.
Bahsei's Mania Bahsei's Mania 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 657 Critical Chance
5 items: Increases your damage done to non-player enemies by up to 15% based on your missing Magicka. Current value: 0%
Bloodthorn's Touch Bloodthorn's Touch 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Magicka Recovery
5 items: When you deal direct damage, you restore 800 Magicka and Stamina. This effect can occur once every 5 seconds.
Bog Raider Bog Raider 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When an enemy you have recently damaged dies, gain 10 Ultimate and increase your Health Recovery by 1156 for 10 seconds. This effect can occur once every 10 seconds.
Bright-Throat's Boast Bright-Throat's Boast 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Magicka Recovery
5 items: While you have a drink buff active, your Maximum Magicka is increased by 2000 and Magicka Recovery by 133.
Buffer of the Swift Buffer of the Swift 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: Reduce damage taken from Players by 10%.
Burning Spellweave Burning Spellweave 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 657 Critical Chance
5 items: When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Weapon Damage and Spell Damage by 490 for 8 seconds. These effects can occur once every 12 seconds.
Caluurion's Legacy Caluurion's Legacy 2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 657 Critical Chance
5 items: When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 2057 Flame 2057 Frost 2057 Shock, or 2057 Disease Damage and applies the respective status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Combat Physician Combat Physician 2 items: Adds 1096 Maximum Magicka
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: When you critically heal yourself or an ally, you grant your target a damage shield that absorbs 4308 damage for 6 seconds. This effect can occur once every 6 seconds per target.
Crafty Alfiq Crafty Alfiq 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Magicka
5 items: Adds 2550 Maximum Magicka
Curse Eater Curse Eater 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Magicka Recovery
5 items: When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
Dark Convergence Dark Convergence 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1487 Offensive Penetration
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 821 Magic Damage to all enemies in the 10 meter area, and 1642 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Deadlands Assassin Deadlands Assassin 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1096 Maximum Stamina
5 items: Adds 200 Weapon Damage and Spell Damage, Dealing damage to an enemy within 10 meters of you with a Heavy Attack causes you to throw a cone of knives, dealing 816 Physical Damage to enemies hit. If an enemy hit has 50% Health or less, they also take an additional 1631 Bleed Damage over 14 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Desert Rose Desert Rose 2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: When you take damage, you have a 25% chance to restore 2012 Magicka. This effect can occur once every 4 seconds.
Destructive Mage Destructive Mage 2 items: Adds 1096 Maximum Magicka
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic Damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Draugr's Rest Draugr's Rest 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 5550 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Maximum Magicka or Stamina.
Draugrkin's Grip Draugrkin's Grip 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1487 Offensive Penetration
4 items: Adds 129 Magicka Recovery
5 items: Dealing direct damage to an enemy places a ghostly curse on your enemy for 6 seconds. Cursed enemies take 617 extra damage from all of your damage abilities. This effect can occur once every 9 seconds.
Dreamer's Mantle Dreamer's Mantle 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and restore 1058 Magicka. This effect can occur once every 7 seconds.
Elemental Catalyst Elemental Catalyst 2 items: Adds 1096 Maximum Magicka
3 items: Adds 657 Critical Chance
4 items: Adds 1096 Maximum Magicka
5 items: Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 5%. An enemy can only have one stack of each Elemental Weakness at a time.
Elemental Succession Elemental Succession 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1096 Maximum Magicka
5 items: Whenever you deal Flame, Shock, or Frost Damage, you gain 492 Weapon Damage and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
Eye of Nahviintaas Eye of Nahviintaas 2 items: Adds 129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Magicka
5 items: When an ally activates one of your synergies, you and the ally who activated the synergy get 12% cost reduction for non-Ultimate abilities for 3 seconds. This effect can occur every 6 seconds per target.
Eye of the Grasp Eye of the Grasp 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 657 Critical Chance
5 items: When you deal Critical Damage, generate 7 Ultimate. This effect can occur once every 5 seconds.
False God's Devotion False God's Devotion 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 657 Critical Chance
5 items: Reduces the cost of your Magicka Abilities by 8%. When an enemy you recently damaged dies, you restore 2454 Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
Flame Blossom Flame Blossom 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 1537 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Frostbite Frostbite 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Increases your damage done with Frost abilities by 8%. Increases your damage done against Chilled enemies by 4%. Increases your damage done against enemies afflicted with Minor Brittle by 2%.
Galerion's Revenge Galerion's Revenge 2 items: Adds 657 Critical Chance
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
Gossamer Gossamer 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Magicka
5 items: When you heal yourself or an ally, you grant them Major Evasion for 1 second, reducing damage from area attacks by 20%.
Hanu's Compassion Hanu's Compassion 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Magicka Recovery
5 items: Adds 1963 Maximum Magicka, When you resurrect another player while in combat, both you and the player gain Major Heroism for 15 seconds, granting you 3 Ultimate every 1.5 seconds.
Healer's Habit Healer's Habit 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 5% Healing Done, Gain Minor Mending at all times, increasing your Healing Done by 8%.
Healing Mage Healing Mage 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 4% Healing Done
5 items: When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon Damage and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
Hex Siphon Hex Siphon 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 171 Weapon Damage and Spell Damage, Whenever you Bash an enemy, you release a cone of hexing energy in front of you. Each enemy hit increases your Weapon Damage and Spell Damage by 88 for 8 seconds, up to a maximum of 6 enemies. This effect can occur once every 8 seconds. Whenever you successfully interrupt a target, you restore 1000 Magicka.
Hiti's Hearth Hiti's Hearth 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 1096 Maximum Magicka
5 items: When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 565 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Maximum Magicka or Stamina.
Hollowfang Thirst Hollowfang Thirst 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Magicka
4 items: Adds 657 Critical Chance
5 items: Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.
Icy Conjuror Icy Conjuror 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 3070 Frost Damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Imperial Physique Imperial Physique 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
Impregnable Armor Impregnable Armor 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: Adds 1650 Critical Resistance
Indomitable Fury Indomitable Fury 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Stamina Recovery
5 items: After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
Infallible Mage Infallible Mage 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 657 Critical Chance, Your Heavy Attacks deal an additional 900 damage. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Inventor's Guard Inventor's Guard 2 items: Adds 129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Done
5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
Jorvuld's Guidance Jorvuld's Guidance 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
Knight Slayer Knight Slayer 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1206 Maximum Health
5 items: Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Maximum Health as Oblivion Damage. This can deal a maximum of 8000 Oblivion Damage.
Kyne's Wind Kyne's Wind 2 items: Adds 129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Done
5 items: Casting an ability, drinking a potion, or using a poison that applies a Major Buff on yourself or a group member creates a pool of Kyne's Blessing for 4 seconds. You and group members standing in Kyne's Blessing restore 420 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
Lamia's Song Lamia's Song 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 1096 Maximum Magicka
5 items: When you use an Ultimate ability, you and your group members within 20 meters of you heal for 25 Health and restore 25 Magicka and Stamina per point of the Ultimate's cost.
Light of Cyrodiil Light of Cyrodiil 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Magicka
5 items: While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka Ability will cost no Magicka.
Light Speaker Light Speaker 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 600 Weapon Damage and Spell Damage to your Restoration Staff abilities.
Mad Tinkerer Mad Tinkerer 2 items: Adds 657 Critical Chance
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 1504 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.

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