Name | Effect | |
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Affliction |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Stamina Recovery 5 items: When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage. |
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Bani's Torment |
2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Stamina 5 items: When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds. |
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Basalt-Blooded Warrior |
2 items: Adds 129 Magicka Recovery 3 items: Adds 1206 Maximum Health 4 items: Adds 129 Weapon and Spell Damage 5 items: Casting an Earthen Heart ability grants you a Rock Stance for 10 seconds. While on your Primary Weapon you gain Molten Stance, granting you Major Heroism, generating 3 Ultimate every 1.5 seconds. While you are on your Secondary Weapon you gain Obsidian Stance, increasing your Healing Done and damage shields by 14%. Bar Swapping will swap your Stance automatically. |
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Brands of Imperium |
2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 4% Healing Taken 5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 11260 damage for 6 seconds. This effect can occur once every 12 seconds. |
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Combat Physician |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When your healing critically strikes, you grant your target a damage shield that absorbs 4308 damage for 6 seconds. This effect can occur once every 6 seconds per target. |
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Crusader |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 1595 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage. |
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Dov-Rha Sabatons |
1 item: While Sprinting gain a stack of Draconic Scales every 0.5 seconds, granting you 660 Armor, up to 20 stacks max. Upon stopping you deal 0 Physical damage per stack in an 8 meter shockwave, gain a damage shield equal to damage dealt, and retain Draconic Scales for 10 seconds but cannot gain new stacks. At 20 stacks, this damage will also stun for 3 seconds. The damage scales off the higher of your Physical or Spell Resistance. |
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Durok's Bane |
2 items: Adds 1206 Maximum Health 3 items: Adds 129 Health Recovery 4 items: Adds 4% Healing Taken 5 items: When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 7 seconds per enemy. |
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Embershield |
2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 1487 Armor 5 items: When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 3300 and deal 0 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance. |
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Fasalla's Guile |
2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 4% Healing Taken 5 items: Adds 1487 Armor, While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%. |
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Foolkiller's Ward |
2 items: Adds 1487 Armor 3 items: Adds 1487 Armor 4 items: Adds 1206 Maximum Health 5 items: Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5680 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke. |
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Hatchling's Shell |
2 items: Adds 1487 Armor 3 items: Adds 1487 Armor 4 items: Adds 1206 Maximum Health 5 items: Whenever you take damage you gain a damage shield that absorbs up to 3200 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health. |
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Haven of Ursus |
2 items: Adds 1206 Maximum Health 3 items: Adds 4% Healing Taken 4 items: Adds 1206 Maximum Health 5 items: When you take damage while you are under 50% Health, summon Ursus's spirit for 6 seconds at a random group member. You or a group member can activate a synergy on Ursus to grant a shield that protects up to 6 group members within a 28 meter radius from 13967 damage for 6 seconds. This effect can occur once every 10 seconds. |
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Hexos' Ward |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Dealing direct Critical Damage grants you a damage shield that absorbs up to 12305 damage for 6 seconds. This effect can occur once every 7 seconds. |
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Hollowfang Thirst |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Magicka 4 items: Adds 657 Critical Chance 5 items: When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds. |
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Iceheart |
1 item: Adds 657 Critical Chance 2 items: When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. While the damage shield holds, you deal 259 Frost damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
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Infernal Guardian |
1 item: Adds 1096 Maximum Magicka 2 items: When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 641 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage. |
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Jailer's Tenacity |
2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 4% Healing Taken 5 items: When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%. |
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Jorvuld's Guidance |
2 items: Adds 129 Magicka Recovery 3 items: Adds 129 Magicka Recovery 4 items: Adds 4% Healing Done 5 items: While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%. |
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Lefthander's Aegis Belt |
1 item: Roll Dodge no longer evades attack and instead grants a damage shield that absorbs up to 20990 damage over 1 second. This damage shield is unaffected by Battle Spirit. |
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Lucilla's Windshield |
2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Stamina 5 items: Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time. |
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Lunar Bastion |
2 items: Adds 4% Healing Taken 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 1206 Maximum Health 5 items: When you activate a synergy, you create a lunar blessing underneath you for 8 seconds. The blessing grants a stacking damage shield every 2 seconds that absorbs 2737 damage per stack for you and your group members within 8 meters. The damage shield lasts for 4 seconds and refreshes every tick. This effect can occur once every 20 seconds, and stacks up to 6 times. |
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Marauder's Haste |
2 items: Adds 129 Magicka Recovery 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Magicka Recovery 5 items: When you apply a damage shield to yourself or an ally, increase your Movement Speed by 20% for 9 seconds. |
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Mender's Ward |
2 items: Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%. |
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Mother Ciannait |
1 item: Adds 1096 Maximum Magicka 2 items: While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 5000 damage for 6 seconds. If the damage shield is broken, you restore 985 Magicka. This effect can occur once every 7 seconds. |
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Naga Shaman |
2 items: Adds 4% Healing Taken 3 items: Adds 4% Healing Done 4 items: Adds 1096 Maximum Magicka 5 items: When you apply a damage shield to yourself or an ally, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done by 8% and healing received and damage shield strength by 6%. This effect can occur once every 6 seconds. |
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Nibenay Bay Battlereeve |
1 item: Adds 424 Critical Resistance 2 items: When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%. |
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Order of Diagna |
2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 4% Healing Taken 5 items: Adds 5% Healing Taken, Gain Minor Vitality at all times, increasing your healing received and damage shield strength by 6%. |
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Ozezan the Inferno |
1 item: Adds 129 Magicka Recovery 2 items: Overhealing yourself or an ally grants them 4272 Armor for 1.1 seconds. Healing yourself or an ally grants them Minor Vitality for 1.1 seconds, increasing their healing received and damage shield strength by 6%. |
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Para Bellum |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Stamina 5 items: When you deal damage you gain a damage shield that absorbs up to 8412 damage for 6 seconds. This effect can occur once every 6 seconds. |
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Pelinal's Wrath |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1487 Offensive Penetration 4 items: Adds 129 Weapon and Spell Damage 5 items: Whenever you kill an enemy you gain a damage shield that absorbs up to 3876 damage for 10 seconds and a stack of Wrath of Whitestrake for 10 seconds. Each stack of Wrath of Whitestrake grants you 100 Weapon and Spell Damage, but causes you to take 159 Oblivion damage every second, up to 10 stacks. The damage shield scales off the higher of your Weapon or Spell Damage, and the damage scales off your Max Health. |
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Perfected Mender's Ward |
2 items: Adds 103 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%. |
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Permafrost |
2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Magicka Recovery 5 items: While you have a damage shield on you, your Health Recovery is increased by 1106. |
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Phoenix |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Magicka Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: When you take damage while below 25% Health, gain a damage shield that absorbs 25000 damage for 10 seconds and deals 1006 Flame damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage. |
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Pirate Skeleton |
1 item: Adds 1487 Armor 2 items: When you take damage, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your healing received and damage shield strength by 6%. This effect can occur once every 20 seconds. |
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Prayer Shawl |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Magicka Recovery 5 items: When you overheal yourself or an ally, you grant them a damage shield that absorbs 4997 damage for 6 seconds. This effect can occur once every 2 seconds. |
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Reawakened Hierophant |
2 items: Adds 731 Maximum Magicka, Adds 731 Maximum Stamina 3 items: Adds 731 Maximum Magicka, Adds 731 Maximum Stamina 4 items: Adds 731 Maximum Magicka, Adds 731 Maximum Stamina 5 items: Casting a non-Ultimate Curative Runeform ability grants an effect for 6 seconds to your affected allies based on how many Crux you had. At 1 Crux, allies gain a damage shield that absorbs 3618 damage. At 2 Crux, allies gain Minor Heroism, granting 1 Ultimate every 1.5 seconds. At 3 Crux, allies gain Major Protection, reducing damage taken by 10%. |
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Relics of the Rebellion |
2 items: Adds 1206 Maximum Health 3 items: When you deal damage, you have a 5% chance to gain a damage shield that absorbs 3010 damage for 5 seconds |
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Scourge Harvester |
1 item: Adds 1206 Maximum Health 2 items: When you take damage, you have a 10% chance to tether to your enemy for 6 seconds, as long as you remain within 8 meters of them. While tethered, you deal 311 Magic damage every second to the enemy, heal for the damage caused, and gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 6 seconds and scales off your Max Health. |
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Shield Breaker |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active. |
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Shield of the Valiant |
2 items: Adds 1206 Maximum Health 3 items: Adds 4% Healing Taken 4 items: Reduces your damage taken from Players by 3%. 5 items: Reduces the cost of Break Free by 40%. |
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Squall of Retribution |
1 item: Adds 1206 Maximum Health 2 items: When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 607 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds. |
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Thrassian Stranglers |
1 item: Killing an enemy grants you a stack of Sload's Call for 1 hour, up to a maximum of 50 stacks. Each stack increases your Weapon and Spell Damage by 23, reduces your Maximum Health by 120, and reduces effectiveness of your damage shields by 1%.
Sload's Call is lost if you remove Thrassian Stranglers, go invisible, or crouch. |
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Trinimac's Valor |
2 items: Adds 129 Magicka Recovery 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Magicka Recovery 5 items: When you cast a damage shield, you call down a fragment of Trinimac that heals you and group members for 1396 Health and damages enemies for 1396 Magic damage in a 5 meter radius after a 2 second delay. This effect can occur once every 5 seconds and scales with the higher of your Max Magicka or Stamina. |
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Undaunted Bastion |
2 items: Adds 1206 Maximum Health 3 items: Adds 1487 Armor 4 items: Adds 1487 Armor 5 items: When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 14127 damage for 6 seconds. This effect can occur once every 10 seconds. |
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Ward of Cyrodiil |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Stamina Recovery 5 items: When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds. |
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Whitestrake's Retribution |
2 items: Adds 1206 Maximum Health 3 items: Adds 1487 Armor 4 items: Adds 129 Health Recovery 5 items: When you take damage while you are under 30% Health, you gain a damage shield that absorbs 13035 damage for 6 seconds. This effect can occur once every 15 seconds. |