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Craftable sets


Name Effect
Adept Rider Adept Rider 2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: Gain Major Gallop and Major Expedition at all times, increasing your Movement Speed and Mounted Speed by 30%.
Aetherial Ascension Aetherial Ascension 2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: Adds 7377 Armor. Increases the cost of Block, Sprint, Dodge, and Break Free by 20%.
Alessia's Bulwark Alessia's Bulwark 2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you take damage from a Martial melee attack, you have a 15% chance to reduce the attacker's Weapon Damage by 300 for 5 seconds.
Ancient Dragonguard Ancient Dragonguard 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 300 Weapon Damage and Spell Damage while your Health is above 50%. Adds 3460 Physical Resistance and Spell Resistance while your Health is 50% or less.
Armor Master Armor Master 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: While you have an Armor ability slotted, your Maximum Health is increased by 5%. When you use an Armor ability while in combat, your Physical Resistance and Spell Resistance is increased by 5940 for 10 seconds.
Armor of the Seducer Armor of the Seducer 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Magicka Recovery
5 items: Reduces the cost of your Magicka Abilities by 10%.
Ashen Grip Ashen Grip 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Weapon Damage
4 items: Adds 657 Weapon Critical
5 items: When you deal Martial melee damage, you breathe fire to all enemies in front of you for 813 Flame Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Assassin's Guile Assassin's Guile 2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Increases the duration of your alchemical poisons by 4 seconds.
Clever Alchemist Clever Alchemist 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you drink a potion during combat you feel a rush of energy, increasing your Weapon Damage and Spell Damage by 675 for 20 seconds.
Coldharbour's Favorite Coldharbour's Favorite 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Healing yourself or group member summons Honor, who after 2 seconds, begins healing you and group members near him for 4886 Health over 6 seconds based on the higher of your Maximum Magicka or Stamina. Dealing damage summons Honor, who after 2 seconds, explodes, damaging enemies near him for 2471 Magic Damage over 6 seconds based on the higher of your Weapon or Spell Damage. Honor can only be summoned once every 10 seconds.
Critical Riposte Critical Riposte 2 items: Adds 424 Critical Resistance
3 items: Adds 1206 Maximum Health
4 items: Adds 424 Critical Resistance
5 items: When you take critical damage, you apply Minor Uncertainty and Minor Enervation to the enemy for 9 seconds, reducing their Physical and Spell Critical by 1314 and reducing their Critical Damage by 10%. An enemy can only be affected by your Critical Riposte once every 10 seconds.
Daedric Trickery Daedric Trickery 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: When you deal damage you gain one of 5 random Major Buffs for 21 seconds every 9 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
Daring Corsair Daring Corsair 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 657 Critical Chance
5 items: Reduce the cost of your Weapon abilities by 10% Magicka or Stamina. After casting a Weapon ability, you gain Minor Heroism for 8 seconds, generating 1 Ultimate every 1.5 seconds while in combat. This effect can occur every 8 seconds.
Dauntless Combatant Dauntless Combatant 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: Adds 1206 Maximum Health, When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
Deadlands Demolisher Deadlands Demolisher 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1096 Maximum Stamina
5 items: Your Bash attacks deal 935 more damage. When you Bash, you also deal 0 Physical Damage in a cone in front of you, interrupting any enemies hit. This effect can occur once every 2 seconds and counts as Bash damage.
Death's Wind Death's Wind 2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: When you take melee damage while you are under 35% Health, you knockback and stun all enemies within 8 meters of you for 4 seconds. This effect can occur once every 15 seconds.
Diamond's Victory Diamond's Victory 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon Damage and Spell Damage to your damage over time and ranged attacks. While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon Damage and Spell Damage to your melee attacks.
Dragon's Appetite Dragon's Appetite 2 items: Adds 129 Weapon Damage
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: Increase your damage done to Bleeding enemies by 225. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per half second. After 10 stacks you consume Dragon's Appetite and heal for 4635 Health. The heal effect scales off the higher of your Maximum Magicka or Stamina.
Eternal Hunt Eternal Hunt 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: When you use Roll Dodge, you leave behind a rune that detonates when enemies come close, dealing 1042 Poison Damage and immobilizing them for 1.5 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Eyes of Mara Eyes of Mara 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Spell Damage
5 items: Reduces the cost of your Restoration Staff abilities by 15%.
Fortified Brass Fortified Brass 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: Adds 3460 Armor
Grave-Stake Collector Grave-Stake Collector 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: When an enemy you recently damaged dies, they drop a grave-stake for 6 seconds. When you touch the grave-stake, you restore 4564 Stamina and Magicka. Only one grave-stake can appear at a time.
Heartland Conqueror Heartland Conqueror 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Stamina
5 items: Increase the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits.
Hist Bark Hist Bark 2 items: Adds 1487 Armor
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: While you are blocking you gain Major Evasion, reducing damage from area attacks by 20%.
Hist Whisperer Hist Whisperer 2 items: Adds 129 Health Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Magicka Recovery
5 items: Dealing damage with a Light or Medium Attack heals you for 318 Health and restores 318 Stamina and Magicka. Dealing damage with a fully-charged Heavy Attack heals you for 636 Health and restores 636 Stamina and Magicka.
Hunding's Rage Hunding's Rage 2 items: Adds 657 Weapon Critical
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Weapon Critical
5 items: Adds 300 Weapon Damage
Innate Axiom Innate Axiom 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1096 Maximum Magicka, Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: Adds 400 Spell and Weapon Damage to your Class abilities.
Iron Flask Iron Flask 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you drink a potion while in combat, reduce your damage taken by 12% for 20 seconds.
Kagrenac's Hope Kagrenac's Hope 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 1206 Maximum Health
5 items: Adds 222 Spell Damage, Decreases the time it takes to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka.
Kvatch Gladiator Kvatch Gladiator 2 items: Adds 657 Weapon Critical
3 items: Adds 657 Weapon Critical
4 items: Adds 129 Weapon Damage
5 items: You gain 1475 Weapon Damage against targets who are at or below 25% Health.
Law of Julianos Law of Julianos 2 items: Adds 657 Spell Critical
3 items: Adds 1096 Maximum Magicka
4 items: Adds 657 Spell Critical
5 items: Adds 300 Spell Damage
Legacy of Karth Legacy of Karth 2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: Enemies affected by your alchemic poisons take 300 Disease Damage every 1 second. This effect scales off the higher of your Weapon or Spell Damage.
Magnus' Gift Magnus' Gift 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Spell Damage
5 items: When you cast a Magicka Ability, you have an 15% chance to negate that ability's cost.
Mechanical Acuity Mechanical Acuity 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you deal direct damage, you gain unerring mechanical vision for 5 seconds, granting you 100% Critical Strike chance. This effect can occur once every 21 seconds.
Might of the Lost Legion Might of the Lost Legion 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 1206 Maximum Health, After successfully blocking, you gain Empower, increasing the damage of your Light and Heavy Attacks by 40% for 3 seconds.
Morkuldin Morkuldin 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon Damage
5 items: When you deal damage with a Light or Heavy Attack, you summon an animated weapon to attack your enemies for 15 seconds. The animated weapon's basic attacks deal 443 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Naga Shaman Naga Shaman 2 items: Adds 4% Healing Taken
3 items: Adds 4% Healing Done
4 items: Adds 1096 Maximum Magicka
5 items: When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your Healing Done and healing received by 8%. This effect can occur once every 6 seconds.
New Moon Acolyte New Moon Acolyte 2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: Adds 401 Weapon Damage and Spell Damage. Increases the cost of your active abilities by 5%.
Night Mother's Gaze Night Mother's Gaze 2 items: Adds 657 Weapon Critical
3 items: Adds 129 Weapon Damage
4 items: Adds 657 Weapon Critical
5 items: When you deal Critical Damage you apply Major Breach to the enemy, reducing their Physical Resistance and Spell Resistance by 5948 for 4 seconds.
Night's Silence Night's Silence 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 657 Weapon Critical
5 items: Ignore the Movement Speed penalty of Sneak.
Noble's Conquest Noble's Conquest 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 4% Healing Taken
5 items: When you Bash a target, you heal for 3408 Health over 10 seconds and apply Minor Vulnerability to the enemy for 10 seconds, increasing their damage taken by 5%. The heal can only activate once every 10 seconds and scales off your Maximum Health.
Nocturnal's Favor Nocturnal's Favor 2 items: Adds 129 Stamina Recovery
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Whenever you successfully Dodge, you heal yourself for 2964 Health over 5 seconds. This effect can occur every 5 seconds and scales off the higher of your Maximum Magicka or Stamina.
Oblivion's Foe Oblivion's Foe 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1487 Offensive Penetration
4 items: Adds 657 Critical Chance
5 items: Adds 129 Weapon Damage and Spell Damage, When you deal damage with Soul Magic, you mark the target's soul dealing 1965 Magic Damage over 10 seconds, as long as they are not already marked from you. This effect scales off the higher of your Weapon or Spell Damage.
Orgnum's Scales Orgnum's Scales 2 items: Adds 129 Health Recovery
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: While you are under 60% Health, your Health Recovery is increased by 800 and your Physical Resistance and Spell Resistance is increased by 6400.
Pelinal's Aptitude Pelinal's Aptitude 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1487 Offensive Penetration
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Whenever you kill an enemy you gain a damage shield that absorbs up to 3876 damage for 10 seconds and a stack of Wrath of Whitestrake for 10 seconds. Each stack of Wrath of Whitestrake grants you 100 Weapon Damage and Spell Damage, but causes you to take 159 Oblivion damage every second, up to 10 stacks. The damage shield scales off the higher of your Weapon or Spell Damage, and the damage scales off your Maximum Health.
Red Eagle’s Fury Red Eagle’s Fury 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 469 Weapon and Spell Power to your Weapon Skill abilities. Increases the cost of your Weapon Skill abilities by 5%.
Redistributor Redistributor 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: When you overheal yourself, you heal a group member within 15 meters of you for 697 Health. This effect can occur once every 1 second and scales off the higher of your Maximum Magicka or Stamina.
Senche-raht's Grit Senche-raht's Grit 2 items: Adds 4% Healing Done
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: After being damaged by a damage over time ability, increase your Healing Received by 6% and your Physical Resistance and Spell Resistance by 2585 for 3 seconds.
Shacklebreaker Shacklebreaker 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 2065 Maximum Stamina, Adds 2065 Maximum Magicka
Shalidor's Curse Shalidor's Curse 2 items: Adds 841 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 841 Maximum Health
5 items: While you are under 50% Health, dealing damage with a Light or Heavy Attack heals you for 988 Health. This effect can occur once every 1 second and scales off the higher of your Maximum Magicka or Stamina.

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