ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1096 Maximum Magicka
(5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
Name: Sanctuary Type: Dungeon Location: The Banished Cells I, The Banished Cells II
Obtainable items:
Weapons
Jewels
Light Armor
Unique items in this set
Talisman of the Sisters LEVEL 50 - CP 160
Part of the Sanctuary set
Type: Neck Trait: Healthy Location: The Banished Cells II, Sister Vera and Sister Sihna
Staff of Conflagration LEVEL 50 - CP 160
Part of the Sanctuary set
Type: Two-Handed Inferno Staff Trait: Charged Location: The Banished Cells II, Maw of the Infernal
Staff of the Banished LEVEL 50 - CP 160
Part of the Sanctuary set
Type: Two-Handed Ice Staff Trait: Precise Location: The Banished Cells II, High Kinlord Rilis
Angata's Signet LEVEL 50 - CP 160
Part of the Sanctuary set
Type: Ring Trait: Arcane Location: The Banished Cells I, Angata the Clannfear Handler
High Kinlord's Revenge LEVEL 50 - CP 160
Part of the Sanctuary set
Type: Two-Handed Ice Staff Trait: Precise Location: The Banished Cells I, High Kinlord Rilis
Areldur's Ring LEVEL 50 - CP 160
Part of the Sanctuary set
Type: Ring Trait: Arcane Location: The Banished Cells II, Keeper Areldur
ArmorSet bonus
(2 items) Adds 526 Critical Chance, Twin Slashes deals 209 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
Grave Guardian LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4430.
Wrath of Elements LEVEL 50 - CP 160
ESO-Hub.com
TypeArena
ArmorSet bonus
(2 items) Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame Damage331 Shock Damage, or 331 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.