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Horns of the Reach sets


Name Effect
Blooddrinker Blooddrinker 2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Increases your Bleed damaging attacks by 20%.
Domihaus Domihaus 1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
2 items: When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 90 Flame Damage and 90 Physical Damage every 1 second. Standing within the ring grants you 300 Weapon Damage and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Draugr's Rest Draugr's Rest 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 5550 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Maximum Magicka or Stamina.
Earthgore Earthgore 1 item: Adds 4% Healing Done
2 items: When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Maximum Magicka or Stamina.
Flame Blossom Flame Blossom 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 1537 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Hagraven's Garden Hagraven's Garden 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
Ironblood Ironblood 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.
Pillar of Nirn Pillar of Nirn 2 items: Adds 1096 Maximum Stamina
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 683 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 3415 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

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