Horns of the Reach sets


Blooddrinker

Level 50: CP 160

Blooddrinker

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Adds 129 Weapon Damage
(4 items) Adds 833 Weapon Critical
(5 items) Increases the damage you deal with bleed damage over time effects by 20%.

Type: Dungeon
Location: Bloodroot Forge
Items: Jewels, Weapons, Medium Armor,



Domihaus

Level 50: CP 160

Domihaus

Set bonus
(1 item) Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
(2 items) When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.

Type: Monster Set
Location: Falkreath Hold, Urgarlag
Items: Light Armor, Medium Armor, Heavy Armor,



Draugr's Rest

Level 50: CP 160

Draugr's Rest

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 2% Healing Done
(5 items) When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 11000 Health over 10 seconds. This effect can occur once every 10 seconds.

Type: Dungeon
Location: Falkreath Hold
Items: Jewels, Weapons, Light Armor,



Earthgore

Level 50: CP 160

Earthgore

Set bonus
(1 item) Adds 2% Healing Done
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30000 Health over 6 seconds. This effect can occur once every 35 seconds.

Type: Monster Set
Location: Bloodroot Forge, Urgarlag
Items: Light Armor, Medium Armor, Heavy Armor,



Flame Blossom

Level 50: CP 160

Flame Blossom

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 1487 Spell Penetration
(5 items) When you deal damage, you have a 10% chance to summon a line of flame that moves forward after 1 second, dealing 8000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.

Type: Dungeon
Location: Bloodroot Forge
Items: Jewels, Weapons, Light Armor,



Hagraven's Garden

Level 50: CP 160

Hagraven's Garden

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Health Recovery
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.

Type: Dungeon
Location: Bloodroot Forge
Items: Jewels, Weapons, Heavy Armor,



Ironblood

Level 50: CP 160

Ironblood

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 2975 Physical Resistance
(4 items) Adds 2975 Spell Resistance
(5 items) When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.

Type: Dungeon
Location: Falkreath Hold
Items: Jewels, Weapons, Heavy Armor,



Pillar of Nirn

Level 50: CP 160

Pillar of Nirn

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 833 Weapon Critical
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 2000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 8000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.

Type: Dungeon
Location: Falkreath Hold
Items: Jewels, Weapons, Medium Armor,




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