Horns of the Reach sets


Name Effect
Blooddrinker Blooddrinker 2 items: Adds 833 Weapon Critical
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: Increases your Bleed damaging attacks by 33%.
Domihaus Domihaus 1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
2 items: When you deal damage, you create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1300 Flame Damage or 1300 Physical Damage every 1 second. Standing within the ring grants you 300 Spell Damage or 300 Weapon Damage. This effect can occur once every 15 seconds.
Draugr's Rest Draugr's Rest 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: When complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 19404 Health over 10 seconds. This effect can occur once every 10 seconds.
Earthgore Earthgore 1 item: Adds 4% Healing Done
2 items: When you heal yourself or a group member that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health group member in the area for 29700 Health over 10 seconds. This effect can occur once every 20 seconds.
Flame Blossom Flame Blossom 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Spell Damage
4 items: Adds 1487 Spell Penetration
5 items: When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 10614 Flame Damage to any enemy in its path and applying the Burning status effect.. This effect can occur once every 10 seconds.
Hagraven's Garden Hagraven's Garden 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 30%. This effect can occur once every 30 seconds.
Ironblood Ironblood 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: When you take damage, you have an 10% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.
Pillar of Nirn Pillar of Nirn 2 items: Adds 1096 Maximum Stamina
3 items: Adds 833 Weapon Critical
4 items: Adds 129 Weapon Damage
5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 4718 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 23590 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.

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