Horns of the Reach sets


Name Effect
Blooddrinker Blooddrinker 2 items: Adds 833 Weapon Critical
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: Increases the damage you deal with bleed damage over time effects by 33%.
Domihaus Domihaus 1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
2 items: When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
Draugr's Rest Draugr's Rest 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 11000 Health over 10 seconds. This effect can occur once every 10 seconds.
Earthgore Earthgore 1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health friendly target in the area for 30000 Health over 6 seconds. This effect can occur once every 35 seconds.
Flame Blossom Flame Blossom 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Spell Damage
4 items: Adds 1487 Spell Penetration
5 items: When you deal damage, you have a 10% chance to summon a line of flame that moves forward after 1 second, dealing 8000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.
Hagraven's Garden Hagraven's Garden 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.
Ironblood Ironblood 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.
Pillar of Nirn Pillar of Nirn 2 items: Adds 1096 Maximum Stamina
3 items: Adds 833 Weapon Critical
4 items: Adds 129 Weapon Damage
5 items: When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 2000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 10000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.

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