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Tormentor Set - Elder Scrolls Online


Tormentor
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 45% of the damage done.

Name: Tormentor
Type: Dungeon
Location: The Banished Cells I, The Banished Cells II

Obtainable items:
  • Jewels
  • Weapons
  • Heavy Armor


None Ring None Neck  Sword  Mace  Dagger  Axe  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff Heavy Feet Heavy Head Heavy Chest Heavy Legs Heavy Hands Heavy Shoulders Heavy Waist

Unique items in this set


 Vertebral Ring
LEVEL 50 - CP 160
Part of the Tormentor set
Type: Ring
Trait: Healthy
Location: The Banished Cells I, Skeletal Destroyer

 Keeper's Medallion
LEVEL 50 - CP 160
Part of the Tormentor set
Type: Neck
Trait: Robust
Location: The Banished Cells II, Keeper Voranil

 Darktarge
LEVEL 50 - CP 160
Part of the Tormentor set
Type: Off Hand Shield
Trait: Reinforced
Location: The Banished Cells I, Shadowrend

 Keeper's Insignia
LEVEL 50 - CP 160
Part of the Tormentor set
Type: Ring
Trait: Arcane
Location: The Banished Cells II, Keeper Voranil

Other sets you that might interest you

Perfected Radial Uppercut
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 1190 Offensive Penetration, Uppercut deals 45% of its damage to all enemies near your primary target.
Mighty Chudan
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 1487 Armor
(2 items) Adds 1206 Maximum Health, Gain Major Resolve at all times, increasing your Physical and Spell Resistance by 5948.
Savage Werewolf
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Stamina Recovery
(5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 232 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.

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