ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 45% of the damage done.
Name: Tormentor Type: Dungeon Location: The Banished Cells I, The Banished Cells II
Obtainable items:
Jewels
Weapons
Heavy Armor
Unique items in this set
Vertebral Ring LEVEL 50 - CP 160
Part of the Tormentor set
Type: Ring Trait: Healthy Location: The Banished Cells I, Skeletal Destroyer
Keeper's Medallion LEVEL 50 - CP 160
Part of the Tormentor set
Type: Neck Trait: Robust Location: The Banished Cells II, Keeper Voranil
Darktarge LEVEL 50 - CP 160
Part of the Tormentor set
Type: Off Hand Shield Trait: Reinforced Location: The Banished Cells I, Shadowrend
Keeper's Insignia LEVEL 50 - CP 160
Part of the Tormentor set
Type: Ring Trait: Arcane Location: The Banished Cells II, Keeper Voranil
Other sets you that might interest you
Scavenging Demise LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Poison Damage to an enemy, unleash the Scavenging Maw to attack your enemy after 2 seconds. The Scavenging Maw deals 2587 Poison Damage and inflicts Minor Vulnerability for 15 seconds, increasing their damage taken by 5%. This effect can occur every 10 seconds, scales off the higher of your Weapon or Spell Damage, and is considered pet damage.
Nazaray LEVEL 50 - CP 160
ESO-Hub.com
TypeMonster Set
ArmorSet bonus
(1 item) Adds 1206 Maximum Health
(2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20 Ultimate spent. This effect can occur once every 30 seconds per target.
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis, reducing damage taken from monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Adds 1206 Maximum Health, Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death.
Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive.
Current 180 Weapon and Spell Damage.
Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.