ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 45% of the damage done.
Name: Tormentor Type: Dungeon Location: The Banished Cells I, The Banished Cells II
Obtainable items:
Jewels
Weapons
Heavy Armor
Unique items in this set
Vertebral Ring LEVEL 50 - CP 160
Part of the Tormentor set
Type: Ring Trait: Healthy Location: The Banished Cells I, Skeletal Destroyer
Keeper's Medallion LEVEL 50 - CP 160
Part of the Tormentor set
Type: Neck Trait: Robust Location: The Banished Cells II, Keeper Voranil
Darktarge LEVEL 50 - CP 160
Part of the Tormentor set
Type: Off Hand Shield Trait: Reinforced Location: The Banished Cells I, Shadowrend
Keeper's Insignia LEVEL 50 - CP 160
Part of the Tormentor set
Type: Ring Trait: Arcane Location: The Banished Cells II, Keeper Voranil
Other sets you that might interest you
Camonna Tong LEVEL 50 - CP 160
ESO-Hub.com
TypeOverland
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you kill a monster and gain Experience Points, gain 1 Weapon and Spell Damage for every 50 Experience Points the monster is worth for 30 seconds. This bonus can stack up to a maximum of 540 Weapon and Spell Damage.
This item set is not affected by Experience Point boosting effects.
ArmorSet bonus
(2 items) Adds 1190 Offensive Penetration, Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 1%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
Earthgore LEVEL 50 - CP 160
ESO-Hub.com
TypeMonster Set
ArmorSet bonus
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.